Home | Amazing | Today | Tags | Publishers | Years | Search 
Lightwave 3D 8 Cartoon Character Creation, Volume 2: Rigging & Animation (Wordware Game and Graphics Library)
Lightwave 3D 8 Cartoon Character Creation, Volume 2: Rigging & Animation (Wordware Game and Graphics Library)
Creating characters is one of the most rewarding aspects of 3D animation.
Seeing a character that started out as a 2D concept drawing come to life
through animation is a real joy.

Ever since I can remember, I’ve been fascinated by animation. While
other kids wanted to be firemen or astronauts, my greatest dream was
...
LightWave 3D 8 Texturing (Wordware Game and Graphics Library)
LightWave 3D 8 Texturing (Wordware Game and Graphics Library)
Before we begin to explore all the theory and techniques that are involved
in the process of texturing, it is vital to observe the world around you in
such a way as to enable you to understand exactly what you need to create
within the computer-generated environment in which you work. Merely
observing the world on a superficial
...
Learn Vertex & Pixel Shader Programming with DirectX 9
Learn Vertex & Pixel Shader Programming with DirectX 9
This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.

Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in
...
DirectX Audio Exposed : Interactive Audio Development
DirectX Audio Exposed : Interactive Audio Development
This text features a look into the most advanced interactive music and audio development system in history. DirectX Audio, a suite of tools and technologies allows software engineers and content creators to create interactive, adaptive audio content.

DirectX 0 Audio Exposed: Interactive Development features a look into the most...

Advanced Lighting and Materials with Shaders
Advanced Lighting and Materials with Shaders
Programmable GPUs provide the processing horsepower necessary to render realistic graphics in real time, but this has put a new burden on graphics programmers. They now need to have an in-depth understanding of lights and surface propertiex before they can use the capablities of the GPU.

About the Author
...
Mastering Business Analysis with Crystal Reports 9 (Wordware Applications Library)
Mastering Business Analysis with Crystal Reports 9 (Wordware Applications Library)
This resource focuses on providing context and reference useful to mainstream business users, and explains how to apply Crystal Reports to your specialized database environment.

Database management systems allow businesses to organize and manage their operations effectively. However, it’s not always easy to view and understand data...

Learn Microsoft Assembler in a Day (Popular Applications)
Learn Microsoft Assembler in a Day (Popular Applications)
This book is for anyone who wants to learn the basics of programming a PC in its native tongue, which is the 80X86 Assembly language. It discusses practical working code for dealing with specifics of the PC DOS software environment using the Microsoft Macro Assembler 6.0. This book can be very useful as a starting guide to use with your macro...
Memory Management: Algorithms and Implementation in C/C++
Memory Management: Algorithms and Implementation in C/C++

This book is different. Very different.

In this book, I am going to pull the curtain back and let you see the little man operating the switches and pulleys. You may be excited by what you see, or you may feel sorry that you decided to look. But as Enrico Fermi would agree, knowledge is always better than...

LightWave 3D 7.5 Lighting
LightWave 3D 7.5 Lighting
This book is separated into three main parts: theory, tools, and practice. Theory covers the fundamentals of what light is, how it acts and reacts in our world, and what those reactions look like. Tools covers the virtual lighting equipment available to achieve your LightWave lighting goals. Practice deals with how to use those tools to create the...
3DS Max Lighting
3DS Max Lighting
This book is separated into three main parts: Part I, “Lighting Theory,”
Part II, “3ds max Lighting Tools,” and Part III, “Creating Lighting.” Part
I covers the fundamentals of what light is, how it acts and reacts in our
world, and what those reactions look like. Part II covers the virtual
...
SQL Anywhere Studio 9 Developer's Guide (With CD-ROM)
SQL Anywhere Studio 9 Developer's Guide (With CD-ROM)
There’s a good reason that SQL Anywhere has over 70% of the mobile database
market. In fact, there are several good reasons: It’s easy to use, easy to administer,
and it doesn’t take up much space. Those are all good things if you’re trying
to deploy hundreds or thousands of databases. And they’re good
...
Learn the MFC C++ Classes
Learn the MFC C++ Classes
It is not necessary to learn the Windows API in order to begin using the
Microsoft Foundation Class (MFC) Library of C++ classes; you do not even
have to know more than a few basic C++ concepts in order to begin. I have
been teaching extension classes through the University of California, Berkeley,
since 1993. My students have
...
Result Page: Previous 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 Next 
©2024 LearnIT (support@pdfchm.net) - Privacy Policy