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Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)
Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)
This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, weapons modeler on America's Army and now at EA, this book delivers what the reader wants. Starting with a discussion on customizing your modeling application for ease of use, the book emphasizes the importance of...
JBuilder 8.0 JFC and SWING Programming
JBuilder 8.0 JFC and SWING Programming
Sun Microsystems’ Java™ programming language has quickly become one of the most popular programming languages in use today. Its platform independence is only one reason for this success. Other reasons include its powerful object-oriented approach to programming and its built-in memory management. The fact that it is freely available...
ShaderX2: Introductions and Tutorials with DirectX 9.0
ShaderX2: Introductions and Tutorials with DirectX 9.0
This book is a collection of articles that explain the foundations of
shader programming, from the High Level Shading Language and
version 3.0 shader models to shadow mapping and stencil shadow
volumes. The following provides a brief overview of these articles:
Jason L. Mitchell and Craig Peeper, one of the creators of HLSL...
Virtual Machine Design and Implementation in C/C++ (With CD-ROM)
Virtual Machine Design and Implementation in C/C++ (With CD-ROM)
This guide provides an in-depth look at the construction and underlying theory of a fully functional virtual machine and an entire suite of related development tools.

With the emergence of multiplatform production systems and network-centric computing, the software industry has witnessed the resurgence of the virtual machine. Rather than...

Wireless Game Development in C/C++ with BREW
Wireless Game Development in C/C++ with BREW

This book is for game programmers interested in mobile phone application development. In fact, it can also be a handy tool for those developing non-game applications. Writing games is often a fun and productive way to get familiar with any new SDK, and BREW is no exception. Knowledge of C is assumed, but you do not necessarily...

3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers.

Covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. Illustrates how to put the techniques into practice, and exercises at the end of each chapter help
...
Game Design Theory and Practice, Second Edition
Game Design Theory and Practice, Second Edition

In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from...

Introduction to 3D Game Programming with DirectX 9.0
Introduction to 3D Game Programming with DirectX 9.0
This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques. Assumingly, since you have this book in your hands, you have a rough idea of what...
Vector Games Math Processors (Wordware Game Math Library)
Vector Games Math Processors (Wordware Game Math Library)
Vector math processors have, up until recently, been in the domain of
the supercomputer, such as the Cray computers. Computers that have
recently joined this realm are the Apple Velocity Engine (AltiVec)
coprocessor of the PowerPC G4 in Macintosh and UNIX computers, as
well as IBM’s Power PC-based Gekko used in the
...
Strategy Game Programming with DirectX 9.0
Strategy Game Programming with DirectX 9.0

Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system...

Games That Sell! (Wordware Game and Graphics Library)
Games That Sell! (Wordware Game and Graphics Library)
Analyzes successful games and translates this unique analysis into a book that details the do's and don'ts of effective game development and marketing.

About the Author
Mark H. Walker is a veteran journalist, writer, and game designer. He has written more than 40 books about computer gaming, including Video
...
Game Development and Production (Wordware Game Developer's Library)
Game Development and Production (Wordware Game Developer's Library)
Writing comprehensive design documents, accurately estimating tasks and schedules, setting up a comprehensive QA planthese are all important aspects of the game development process that are often underplanned. Game company executive Erik Bethke provides a guidebook...
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