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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over...

Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
Reinventing the wheel is a terrible waste of time, yet legions of computer programmers do exactly that every day. Geometric Tools for Computer Graphics gives the working graphics programmer a vast collection of programming examples, complex code snippets explained and ready to use. Each chapter is filled with more than just code...
Swarm Intelligence (The Morgan Kaufmann Series in Evolutionary Computation)
Swarm Intelligence (The Morgan Kaufmann Series in Evolutionary Computation)

Traditional methods for creating intelligent computational systems have privileged private "internal" cognitive and computational processes. In contrast, Swarm Intelligence argues that human intelligence derives from the interactions of individuals in a social world and further, that this model of...

Computer Architecture: A Quantitative Approach, Third Edition
Computer Architecture: A Quantitative Approach, Third Edition

This best-selling title, considered for over a decade to be essential reading for every serious student and practitioner of computer design, has been updated throughout to address the most important trends facing computer designers today. In this edition, the authors bring their trademark method of quantitative analysis not only to high...

Computer Organization and Design, Third Edition: The Hardware/Software Interface, Third Edition
Computer Organization and Design, Third Edition: The Hardware/Software Interface, Third Edition

We believe that learning in computer science and engineering should reflect the current state of the field, as well as introduce the principles that are shaping computing. We also feel that readers in every specialty of computing need to appreciate the organizational paradigms that determine the capabilities, performance, and,...

Internet QoS: Architectures and Mechanisms for Quality of Service (The Morgan Kaufmann Series in Networking)
Internet QoS: Architectures and Mechanisms for Quality of Service (The Morgan Kaufmann Series in Networking)

"What I really like about this book is that it cuts through the vast amount of noise about QoS in the Internet, and pulls out the core ideas (integrated and differentiated services, MPLS, and traffic engineering) in plain and simple technical prose. Internet QoS presents a balanced view of the various technologies and relates them...

Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)
Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)

Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on...

Principles of Transaction Processing, Second Edition (The Morgan Kaufmann Series in Data Management Systems)
Principles of Transaction Processing, Second Edition (The Morgan Kaufmann Series in Data Management Systems)

This book offers a clear, concise guide for anyone involved in developing applications, evaluating products, designing systems, managing databases, or engineering products. It provides an understanding of the internals of transaction processing systems, describing how they work and how best to use them. It includes the architecture of...

Object Oriented Reengineering Patterns (The Morgan Kaufmann Series in Software Engineering and Programming)
Object Oriented Reengineering Patterns (The Morgan Kaufmann Series in Software Engineering and Programming)
"This book speaks with experience. It gives you the building blocks for a plan to tackle a difficult code base and the context for techniques like refactoring. It is a sad fact that there are too few of these kinds of books out there, when reengineering is such a common event. But I'm at least glad to see that while there aren't many books in...
Component Database Systems (The Morgan Kaufmann Series in Data Management Systems)
Component Database Systems (The Morgan Kaufmann Series in Data Management Systems)
I recently came across a fascinating book, Regional Advantage—Culture and Competition in Silicon Valley and Route 128.1 The author compares the rise and dominance of Silicon Valley during the 1970s and 1980s with the slow decline of Route 128 during the 1980s and hypothesizes that the contrasts in development were mainly due to the large...
Persuasive Technology: Using Computers to Change What We Think and Do (The Morgan Kaufmann Series in Interactive Technologies)
Persuasive Technology: Using Computers to Change What We Think and Do (The Morgan Kaufmann Series in Interactive Technologies)
With compelling insights and illuminating examples, the author reveals how Web sites, software applications, and mobile devices can be used to change people’s attitudes and behavior.

Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army?

...
Distributed Systems Architecture: A Middleware Approach
Distributed Systems Architecture: A Middleware Approach
Middleware is the bridge that connects distributed applications across different physical locations, with different hardware platforms, network technologies, operating systems, and programming languages. This book describes middleware from two different perspectives: from the viewpoint of the systems programmer and from the viewpoint of the...
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