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Voice Interaction Design: Crafting the New Conversational Speech Systems (Interactive Technologies)
Voice Interaction Design: Crafting the New Conversational Speech Systems (Interactive Technologies)
"This is not simply a cookbook: Voice Interaction Design teaches craftsmanship through providing a broad and deep understanding of speech as well as exposure to the current state of voice interfaces. Harris's book offers invaluable insights for the thoughtful voice interface designer. " --Clifford Nass, Professor, Stanford University,...
Disappearing Cryptography, Second Edition - Information Hiding: Steganography and Watermarking
Disappearing Cryptography, Second Edition - Information Hiding: Steganography and Watermarking
"Disappearing Cryptography is a witty and entertaining look at the world of information hiding. Peter Wayner provides an intuitive perspective of the many techniques, applications, and research directions in the area of steganography. The sheer breadth of topics is outstanding and makes this book truly unique. A must read for...
System Level Design with Rosetta (Systems on Silicon)
System Level Design with Rosetta (Systems on Silicon)
The steady and unabated increase in the capacity of silicon has brought the semiconductor industry to a watershed challenge. Now a single chip can integrate a radio transceiver, a network interface, multimedia functions, all the "glue" needed to hold it together as well as a design that allows the hardware and software to be reconfigured...
Developing IP-Based Services: Solutions for Service Providers and Vendors (The Morgan Kaufmann Series in Networking)
Developing IP-Based Services: Solutions for Service Providers and Vendors (The Morgan Kaufmann Series in Networking)

Offering new services is a great way for your organization to drive traffic and boost revenue, and what better foundation for these services than IP? This much is a given. The difficulty is uniting business and technical perspectives in a cohesive development and deployment process.

Meeting this challenge is the focus of...

TCP/IP Clearly Explained, Fourth Edition (The Morgan Kaufmann Series in Networking)
TCP/IP Clearly Explained, Fourth Edition (The Morgan Kaufmann Series in Networking)
With over 30,000 copies sold in previous editions, this fourth edition of TCP/IP Clearly Explained stands out more than ever. You still get a practical, thorough exploration of TCP/IP networking, presented in plain language, that will benefit newcomers and veterans alike. The coverage has been updated, however, to reflect new and continuing...
Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrationsthanks to...
Digital Video and HDTV Algorithms and Interfaces (The Morgan Kaufmann Series in Computer Graphics)
Digital Video and HDTV Algorithms and Interfaces (The Morgan Kaufmann Series in Computer Graphics)

Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition,...

Evolutionary Computation in Bioinformatics
Evolutionary Computation in Bioinformatics
Bioinformatics has never been as popular as it is today. The genomics revolution is generating so much data in such rapid succession that it has become difficult for biologists to decipher. In particular, there are many problems in biology that are too large to solve with standard methods. Researchers in evolutionary computation (EC) have turned...
Collision Detection in Interactive 3D Environments
Collision Detection in Interactive 3D Environments
The heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the...
Tcl/Tk, Second Edition: A Developer's Guide
Tcl/Tk, Second Edition: A Developer's Guide
Tcl/Tk (Tool Command Language/Tool Kit) makes it fast and easy to implement any type of application, from games to network analyzers. Tcl/Tk is a full-bodied, mature programming platform used by NASA rocket scientists, Wall Street database experts, Internet designers, and open source programmers around the world. Tcl/Tk's multi-faceted and...
HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science (Interactive Technologies)
HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science (Interactive Technologies)
In the field of human-computer interaction (HCI), researchers and practitioners from diverse disciplines in the social sciences, information technology, engineering, and computer science all strive to improve the relationship, or interface, between person and machine. The multidisciplinary tradition of HCI certainly has enriched its development....
IPv6, Second Edition: Theory, Protocol, and Practice, 2nd Edition (The Morgan Kaufmann Series in Networking)
IPv6, Second Edition: Theory, Protocol, and Practice, 2nd Edition (The Morgan Kaufmann Series in Networking)
The newly revised edition of this best-seller is a complete guide to the deployment of the newest version of the Internet protocol, IPv6.

The second edition of IPv6: Theory, Protocol, and Practice guides readers through implemetation and deployment of IPv6. The Theory section takes a close, unbiased look at why so
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