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Multicast Sockets: Practical Guide for Programmers (The Practical Guides)Multicast Sockets: Practical Guide for Programmers is a hands-on, application-centric approach to multicasting (as opposed to a network-centric one) that is filled with examples, ideas, and experimentation. Each example builds on the last to introduce multicast concepts, frameworks, and APIs in an engaging manner that does not burden... | | Texturing and Modeling, Third Edition: A Procedural Approach
What is a realistic image? This is an age-old question in art, and a contemporary
question in computer graphics. This book provides a modern answer involving the
computer and a new definition of realism.
The classic definition of realism has been veridical realism. Does the picture pass
the comparison test? That is, would an... | | Interconnection Networks (Computer Architecture and Design)Interconnection networks are becoming increasingly pervasive in many different applications, with the operational costs and characteristics of these networks depending considerably on the application. For some applications, interconnection networks have been studied in depth for decades. This is the case for telephone networks,... |
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Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)An indispensable reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural... | | | | |
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