Home | Amazing | Today | Tags | Publishers | Years | Search 
Secrets of the Game Business (Game Development Series)
Secrets of the Game Business (Game Development Series)
As the game industry continues to grow, you might be considering jumping in, but before you do, read what the insiders have to say and learn from their experiences. You'll explore the inner workings of the game development and publishing industry through the experiences and insights of industry experts. These publishing executives, developers,...
The Linux TCP/IP Stack: Networking for Embedded Systems (Networking Series)
The Linux TCP/IP Stack: Networking for Embedded Systems (Networking Series)

The Linux TCP/IP Stack: Networking for Embedded Systems provides an in-depth guide to implementing and using the Linux TCP/IP stack in embedded systems projects. It begins with a general overview of TCP/IP networking, with background information on applicable networking standards. From there, it details the TCP/IP implementation in Linux 2.6...

Object-Oriented Programming: From Problem Solving to Java
Object-Oriented Programming: From Problem Solving to Java

Object-Oriented Programming: From Problem Solving to Java provides a thorough, easy-to-follow reference to master object-oriented programming principles. Throughout the text, problem solving and programming techniques are presented in modeling diagrams, pseudo-code, and flowcharts. Users then learn how to put theory into practice...

Game Programming Gems 4 (Game Programming Gems Series)
Game Programming Gems 4 (Game Programming Gems Series)
Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to...
Fundamentals of SVG Programming : Concepts to Source Code (Graphics Series)
Fundamentals of SVG Programming : Concepts to Source Code (Graphics Series)

Fundamentals of SVG Programming: Concepts to Source Code is a comprehensive guide to the core concepts of SVP programming, including the coordinate systems, color gradients, grid patterns, Bezier curves, transforms, charts, graphs, and more. Written for those new to SVG, this book does an excellent job of “marrying” SVG to...

Graphics Programming Methods (Charles River Media Graphics)
Graphics Programming Methods (Charles River Media Graphics)

The capabilities and computational speed of today's hardware have dramatically enhanced graphics technology. These improvements happen so quickly, however, that it is often difficult for programmers to keep pace. Graphics Programming Methods is a unique collection of application and technique-driven articles that provide practical methods...

Game Programming Golden Rules (Game Development Series)
Game Programming Golden Rules (Game Development Series)
Writing computer games is hard. Games today are complex projects that involve large teams of specialized artists and programmers. These teams are perpetually pushing technology beyond its boundaries and stretching their skills to the max. To alleviate these problems, Game Programming Golden Rules presents a series of nine "Golden Rules"...
The A+ Exams Guide: (Exam 220-301) (Exam 220-302)
The A+ Exams Guide: (Exam 220-301) (Exam 220-302)
The A+ Exams Guide: Exam 220-301 & Exam 220-302 is a completely updated version of Christopher A. Crayton’s popular, no-nonsense preparatory guide to the CompTIA A+ certification exams, now covering both the 2001 and 2003 tests. The new material includes information outlining updated hardware/software technologies such as...
Programming Microsoft InfoPath (Programming Series)
Programming Microsoft InfoPath (Programming Series)

Infopath 2003 is a new addition to Microsoft Office that streamlines the process of gathering, sharing, and using information, by enabling teams and organizations to create, share and work with rich, dynamic forms. The information gathered is easily reusable throughout organizations and across multiple processes because the native file...

Human Aspects of Software Engineering (Electrical and Computer Engineering Series)
Human Aspects of Software Engineering (Electrical and Computer Engineering Series)

The more the software industry matures, the more it is accepted by the software engineering community that the people involved in software development processes deserve more attention than the processes or technologies themselves. To this end, Human Aspects of Software Engineering details software engineering from the perspective of those...

Mobile Device Game Development (Game Development Series)
Mobile Device Game Development (Game Development Series)
Mobile Device Game Development explores game development tools and practices for the rapidly growing mobile device market. The text uses the AppForge® MobileVB SDK and Paint Shop Pro® in conjunction with Visual Basic® to create games that can be played on numerous mobile game devices(e.g., Palm, Nokia, and PocketPC). The book and...
Awesome 3d Game Development: No Programming Required
Awesome 3d Game Development: No Programming Required

Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and “drag-and-drop” game engines, readers learn to make and modify their...

Result Page: Previous 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 Next 
©2024 LearnIT (support@pdfchm.net) - Privacy Policy