Home | Amazing | Today | Tags | Publishers | Years | Search 
Web 2.0 Security - Defending AJAX, RIA, AND SOA
Web 2.0 Security - Defending AJAX, RIA, AND SOA
Service-Oriented Architecure (SOA), Rich Internet Applications (RIA), and Asynchronous Java and eXtended Markup Language (Ajax) comprise the backbone behind now-widespread Web 2.0 applications, such as MySpace, Google Maps, Flickr, and Live.com. Although these robust tools make next-generation Web applications possible, they also add new security...
Emergence in Games (Charles River Media Game Development)
Emergence in Games (Charles River Media Game Development)
The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system...
Oracle PL/SQL: Expert Techniques For Developers and Database Administrators (Charles River Media Programming)
Oracle PL/SQL: Expert Techniques For Developers and Database Administrators (Charles River Media Programming)
Welcome aboard the first book focusing exclusively on PL/SQL techniques, through Oracle 11g. These techniques are tried-tested-true, yet do not compromise performance. You’ll find coverage of all types of scenarios, starting from design to coding and testing to debugging and tuning. PL/SQL is more than just a 3GL sequel to SQL; instead it can...
Maya 2008 Character Modeling & Animation: Principles and Practices
Maya 2008 Character Modeling & Animation: Principles and Practices
Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya® 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create...
AI and Artificial Life in Video Games
AI and Artificial Life in Video Games
Welcome to AI and Artificial Life in Video Games, a book intended to challenge as well as inform designers/programmers who want to add artificial intelligence (AI) and artificial life (A-Life) to their next video game creation. This is not a textbook on AI, nor is it an attempt to write a definitive work on A-Life. Both fields are continually...
Ultimate Game Programming with DirectX
Ultimate Game Programming with DirectX

Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you'll...

Video Game Design Revealed (Revealed (Charles River Media))
Video Game Design Revealed (Revealed (Charles River Media))

Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the...

Java for COBOL Programmers (Programming Series)
Java for COBOL Programmers (Programming Series)
COBOL, one of the oldest programming languages in current use, still provides the framework for many vital business, finance, and administrative programs and systems that companies and governments use in day-to-day activities. Scores of organizations are deciding to replace these legacy systems, including their core business systems, with more...
Professional Web Design: Techniques and Templates (CSS & XHTML), Third Edition (Charles River Media Internet)
Professional Web Design: Techniques and Templates (CSS & XHTML), Third Edition (Charles River Media Internet)

Learning CSS technology and continually improving one’s design and developer skills is essential for every Web designer. Professional Web Design: Techniques and Templates (CSS and XHTML), Third Edition educates beginning-to-intermediate Web designers on crucial design issues through general discussion, case studies, and helpful tips and...

GNU/Linux Application Programming (Programming Series)
GNU/Linux Application Programming (Programming Series)
GNU/Linux is the Swiss army knife of operating systems. You’ll find it in the smallest devices (such as an Apple iPod) to the largest most powerful supercomputers (like IBM’s Blue Gene). You’ll also find GNU/Linux running on the most diverse architectures, from the older x86 processors to the latest cell processor that powers the...
Character Animation with Direct3D
Character Animation with Direct3D

Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, you?ll be introduced to the most common...

AI Game Engine Programming
AI Game Engine Programming

The book is divided into a few major areas: theory and background, major genre divisions, AI techniques with code, and AI engine development concerns. Readers of the book should note that there might be some confusion if read from start to finish, since the genre chapters make mention of some of the AI techniques discussed later in the book....

Result Page: Previous 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 Next 
©2024 LearnIT (support@pdfchm.net) - Privacy Policy