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Developing Online Games: An Insider's GuideA soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A.... | | Andrew Rollings and Ernest Adams on Game DesignHow do you turn a great idea into a game design? What makes one design better than another? Why does a good design document matter, and how do you write one? This book answers these questions and stimulates your creativity!
Game design consists of four essential tasks: imagining a game, defining the... | | AI Game DevelopmentNeural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process... |
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Steal This Computer Book 3: What They Won't Tell You About the InternetThis offbeat, non-technical book looks at what hackers do, how they do it, and how you can protect yourself. This edition also covers rootkits, spyware, web bugs, identity theft, hacktivism, wireless hacking (wardriving), biometrics, and firewalls.
WARNING: This book is not to be used for hacking into government computers, shutting... | | The Book of Postfix: State-of-the-Art Message TransportSendmail is the "King of the Hill" of the open source mail transport world, but Postfix is gaining steam. Wietse Venema, creator of TCP Wrapper and co-developer of TCT (The Coroner's Toolkit), wrote Postfix to create a faster and more secure mail transport application.
Setting up and maintaining any email server application is no walk... | | Write Great Code: Understanding the Machine
This, the first volume in Randall Hyde’s Write Great Code series, dives into machine organization without the extra overhead of learning assembly language programming. Written for C/C++, VB, Pascal, Java, and other high-level language programmers, Volume I, “Understanding the Machine,” fills in the low-level details... |
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Hacking: The Art of ExploitationThis text introduces the spirit and theory of hacking as well as the science behind it all; it also provides some core techniques and tricks of hacking so you can think like a hacker, write your own hacks or thwart potential system attacks.
Hacking is the art of creating problem solving, whether used to find an unconventional solution to... | | The Web Programmer's Desk ReferenceOne of the challenges of web programming is remembering what you can do with what, and what works with everything else. Sure, you can create a button, but can you change its color and font to match the style of your site? And are you sure it will look the same on all browsers? With The Web Programmer's Desk Reference, you can find... | | Wicked Cool Shell ScriptsThis cookbook of useful, customizable, and fun scripts gives you the tools to solve common Linux, Mac OS X and UNIX problems and personalize your computing environment.
The UNIX shell is the main scripting environment of every Linux, Mac OS X and UNIX system, whether a rescued laptop or a million-dollar mainframe. This cookbook of... |
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