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Start: How to get your business underway
Start: How to get your business underway
Thanks for picking up this book. You are obviously in the mood for change, and you have already admitted to yourself that you might need a bit of help. That’s two massive steps already. People set up businesses when they get fed up with the way other companies do things, or if they have a brilliant idea, or if they...
Computers and Typography
Computers and Typography
This book is intended as a companion volume to the original Computers and Typography, but in no way supercedes it. The first book discussed many of the traditional typographic guidelines, and related them to modern technology. It recognised that this knowledge had not been part of the training or experience of the earlier...
Crash Cultures: Modernity, Mediation and the Material
Crash Cultures: Modernity, Mediation and the Material

Since Princess Diana's car crash in August 1997, media interest in the crash as an event needing explanation has proliferated. A glut of documentaries on television have investigated the social and scientific history of our responses to the car crash, as well as showing the personal impact of the crash on individual lives. In trying to...

Pop Fiction: The Song in Cinema
Pop Fiction: The Song in Cinema
Pop Fiction's unique essays individually consider one song within a cinematic context. Unlike previous collected volumes about pop music in film where a generalised approach has been adopted, it offers instead a close examination of these two most pervasive and significant mediums in contemporary culture. The collection introspects, assembling the...
Trends In Functional Programming
Trends In Functional Programming
This paper explores the suitability of functional languages for programming real-time systems. We study the requirements of real-time systems in general, outline typical language approaches for this domain, consider issues relating to memory and time usage and explore how all existing functional languages, including our own...
Videogames and Art
Videogames and Art
From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture. Acknowledging the increasing cultural impact of this rapidly changing industry, Videogames and Art is one of the first books devoted to the study of videogame art, featuring in-depth essays that offer an unparalleled...
Trends in Functional Programming: Volume 5
Trends in Functional Programming: Volume 5
Covers all aspects of functional programming, both theoretical and practical, to provide a coherent overview of research's most recent developments. This book features: language design, proof and transformation, semantics and models, implementation, applications, type systems, parallelismand distribution, performance modelling and profiling,...
Trends in Functional Programming 6
Trends in Functional Programming 6
This book contains selected papers from the proceedings presented at the Sixth Symposium on Trends in Functional Programming (TFP05). Continuing the TFP series with its previous instances held in Stirling (1999), St. Andrews (2000), Stirling (2001), Edinburgh (2003) and Munich (2004) the symposium was held in Tallinn, Estland in co-location with...
Trends in Functional Programming (Vol 7)
Trends in Functional Programming (Vol 7)
This is Volume 7 of Trends in Functional Programming (TFP). It contains the Refereed Proceedings of TFP 2006: the Seventh Symposium on Trends in Functional Programming. TFP is an international forum for researchers with interests in all aspects of functional programming. Its goal is to provide a broad view of current and future trends in functional...
Sophia Loren: Moulding the Star
Sophia Loren: Moulding the Star

In films from Houseboat to The Millionairess to Two Women, Sophia Loren established herself as an actress whose stardom spanned Italy, Europe, and finally Hollywood. Hers was a highly original rise to fame for a European film actress, and in Sophia Loren, Pauline Small highlights a unique career which transcended...

Design Integrations: Research and Collaboration
Design Integrations: Research and Collaboration

Design Integrations calls for an innovative rethinking of design education, one that recognizes the changing modes of design and the shifting forms of user experience. The contributors urge new methods of approach that focus on interdisciplinary collaboration between the academic and business worlds. These essays, among the...

Moving the Eye Through 2-D Design: A Visual Primer
Moving the Eye Through 2-D Design: A Visual Primer

An overview of the visual arts fundamentals, Moving the Eye Through 2-D Design provides a step-by-step approach to understanding what causes us to look at a painting, photograph, or any two-dimensional media and what is needed to maintain visual interest. This volume introduces a goal-oriented method that applies aspects of line,...

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