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An Introduction to Computer Graphics and Creative 3-D EnvironmentsThis book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others.
Interaction is a vital aspect of modern computer graphics, and issues concerning interaction... | | Guide to Advanced Empirical Software EngineeringEmpirical studies have become an integral element of software engineering research and practice. This unique text/reference includes chapters from some of the top international empirical software engineering researchers and focuses on the practical knowledge necessary for conducting, reporting and using empirical methods in software engineering.... | | Survey of Text Mining II: Clustering, Classification, and RetrievalThe proliferation of digital computing devices and their use in communication has resulted in an increased demand for systems and algorithms capable of mining textual data. Thus, the development of techniques for mining unstructured, semi-structured, and fully-structured textual data has become increasingly important in both academia and industry.... |
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Introduction to Geometric ComputingAlthough geometry has been a flourishing discipline for millennia, most of it has seen either no practical applications or only esoteric ones. Computing is quickly making much of geometry intriguing not only for philosophers and mathematicians, but also for scientists and engineers. What is the core set of topics that a practitioner needs to study... | | | | |
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