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Programming Mobile Robots with Aria and Player: A Guide to C++ Object-Oriented Control
Programming Mobile Robots with Aria and Player: A Guide to C++ Object-Oriented Control

Programming Mobile Robots with Aria and Player provides a comprehensive guide to creating object-oriented C++ programs for robots using the Player and Aria APIs within a Linux environment. A basic knowledge of object-oriented techniques is assumed, but the text is written in a user-friendly style, and is equally suitable for researchers...

Bond Graph Methodology: Development and Analysis of Multidisciplinary Dynamic System Models
Bond Graph Methodology: Development and Analysis of Multidisciplinary Dynamic System Models

Nowadays, engineering systems are becoming increasingly complex and, for design purposes, must be considered as multidisciplinary systems made up of components from different engineering disciplines. With regard to the systematic development and the analysis of models, interdisciplinary methodologies supported by software become more and more...

Fault Location on Power Networks (Power Systems)
Fault Location on Power Networks (Power Systems)

Electric power systems will always be exposed to the failure of their components. When a fault occurs on a line, it is crucial for the fault location to be identified as accurately as possible, allowing the damage caused by the fault to be repaired quickly before the line is put back into service. Fault Location on Power Lines enables...

Handbook of Data Compression
Handbook of Data Compression

Data compression is one of the most important fields and tools in modern computing. From archiving data, to CD-ROMs, and from coding theory to image analysis, many facets of modern computing rely upon data compression. This book provides a comprehensive reference for the many different types and methods of compression. Included are a detailed...

Programming Languages: Principles and Paradigms
Programming Languages: Principles and Paradigms

This self-contained textbook assumes that the reader has some familiarity with one programming language, and adopts a simple yet rigorous approach.

The author explains the main programming paradigms (imperative, object-oriented, functional, and logic), and makes clear separation between the design, implementation and pragmatic...

Principles of Digital Image Processing: Advanced Methods (Undergraduate Topics in Computer Science)
Principles of Digital Image Processing: Advanced Methods (Undergraduate Topics in Computer Science)

This textbook is the third of three volumes which provide a modern, algorithmic introduction to digital image processing, designed to be used both by learners desiring a firm foundation on which to build, and practitioners in search of critical analysis and concrete implementations of the most important techniques. This volume builds upon the...

Geometric Computing: for Wavelet Transforms, Robot Vision, Learning, Control and Action
Geometric Computing: for Wavelet Transforms, Robot Vision, Learning, Control and Action

Geometric algebra (GA) is a powerful new mathematical system for computational geometry. Although its origins can be traced back to Hermann Grassmann (1844), its development as a language for space–time geometry with applications to all of physics did not begin until 1966. Suddenly, in the year 2000 it was recognized that a specialized...

Computer Vision: Algorithms and Applications (Texts in Computer Science)
Computer Vision: Algorithms and Applications (Texts in Computer Science)

Humans perceive the three-dimensional structure of the world with apparent ease. However, despite all of the recent advances in computer vision research, the dream of having a computer interpret an image at the same level as a two-year old remains elusive. Why is computer vision such a challenging problem and what is the current state of the...

Evaluating User Experience in Games: Concepts and Methods
Evaluating User Experience in Games: Concepts and Methods

User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established.

The contributors to this volume explore concepts that enhance the...

Programming Finite Elements in Java
Programming Finite Elements in Java

The finite element method (FEM) is a computational technique for solving problems which are described by partial differential equations or which can be formulated as functional minimization. The FEM is commonly used in the design and development of products, especially where structural analysis is involved. The simple object model of the...

Research and Development in Intelligent Systems XXVI: Incorporating Applications and Innovations in Intelligent Systems XVII
Research and Development in Intelligent Systems XXVI: Incorporating Applications and Innovations in Intelligent Systems XVII

The papers in this volume are the refereed papers presented at AI-2009, the Twenty-ninth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, held in Cambridge in December 2009 in both the technical and the application streams.

They present new and innovative developments and applications,...

Whittled Away: Ireland's Vanishing Nature
Whittled Away: Ireland's Vanishing Nature

A look at how and why nature is disappearing in Ireland. It charts how a grim failure to manage the country's natural resources has impoverished Ireland. But it also reveals the possibilities for the future, describing how Ireland can replenish the seas, farm in tune with nature, and develop forests that benefit both people and wildlife....

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