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Dreamweaver CS5.5 Mobile and Web Development with HTML5, CSS3, and jQuery
With this book and your knowledge of Dreamweaver you'll be able to confidently enter the brave new world of HTML5, CSS3, and jQuery. Learning is easy thanks to a hands-on, step-by-step approach. Overview Create web pages in Dreamweaver using the latest technology and approach Add multimedia and interactivity to your websites Optimize your... | | Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.
This book will show you how to make your very own next-gen 3D games in Flash. If... | | Sony Vegas Pro 11 Beginner's Guide
The Beginner's Guide to Sony Vegas Pro 11 is a great education and revision tool for the
users of this powerful video editing software package. By working through the tutorial
projects, the reader will gain a strong understanding of how the software works and the
processes for creating exciting video projects. For the... |
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WebGL Beginner's Guide
WebGL is a new web technology that brings hardware-accelerated 3D graphics to the
browser without requiring the user to install additional software. As WebGL is based on
OpenGL and brings in a new concept of 3D graphics programming to web development,
it may seem unfamiliar to even experienced web developers.
... | | FusionCharts Beginner’s Guide: The Official Guide for FusionCharts Suite
As web developers, we build applications that feed on data. We parse it, process it, and
report it. Our reports take the form of tables, grids, and diagrams such as charts, gauges,
and maps. Parsing and processing are backend tasks that are invisible to the user. The actual
reporting of data, however, is a bulk of an experience a... | | Unreal Development Kit Game Design Cookbook
Unreal Development Kit Game Design Cookbook explores how real-time environments are built. Key features of UDK are examined—assets, animation, light, materials, game controls, user interface, special effects, and interactivity—with the objective to make UDK more technically accessible so that users can transcend technique and... |
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Unity iOS Essentials
Several years ago, before the iPhone existed, I began researching game engines. I looked at several engines, including the Sauerbraten Cube 2 engine, the Torque Game Engine, the Cocos2D engine, and others. I developed some game prototypes using each of these engines and found that all of them had issues that hindered game development. Then I... | | Corona SDK Mobile Game Development: Beginner's Guide
This book is designed to introduce you to the basic standards of using the Corona SDK across
iOS and Android platforms. You will enhance your learning experience by building three
unique games in easy-to-follow steps. Apart from developing games, you will also dive into
learning about social network integration, In-App Purchasing,... | | Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
Welcome to Unreal Development Kit Game Programming with UnrealScript! This book teaches you how to program using the UnrealScript language so you can create your own game projects using the UDK. Instead of using dry, hypothetical code you will use the topics learned in each chapter to build an actual working game. By the end of the book, you... |
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