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Beginning R: An Introduction to Statistical Programming
Beginning R, Second Edition is a hands-on book showing how to use the R language, write and save R scripts, read in data files, and write custom statistical functions as well as use built in functions. This book shows the use of R in specific cases such as one-way ANOVA analysis, linear and logistic regression, data visualization,... | | C# Game Programming Cookbook for Unity 3D
An Accessible, Modular Style of Game BuildingâEasily Start Making Games with Unity 3D
C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or... | | Raspberry Pi LED Blueprints
Design, build, and test LED-based projects using the Raspberry Pi
About This Book
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Implement real LED-based projects for Raspberry Pi
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Learn to interface various LED modules such as LEDs, 7-segment, 4-digits 7 segment, and dot matrix to Raspberry Pi
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Get hands-on experience by...
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Getting Started with nopCommerce
You don't have to be a techie to use the power of nopCommerce to sell your products online. This guide walks you through the many features of the engine to create a complete working store in easy steps.
Overview
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Learn to install and configure nopCommerce in order to start selling products online
... | | Instant RSpec Test - Driven Development How-to
Learn RSpec and redefine your approach towards software development
Overview
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Learn something new in an Instant! A short, fast, focused guide delivering immediate results
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Learn how to use RSpec with Rails
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Easy to read and grok examples
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Write idiomatic...
| | Design Technologies for Green and Sustainable Computing Systems
This book provides a comprehensive guide to the design of sustainable and green computing systems (GSC). Coverage includes important breakthroughs in various aspects of GSC, including multi-core architectures, interconnection technology, data centers, high performance computing (HPC), and sensor networks. The authors address the... |
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Mastering JavaServer Faces 2.2
Master the art of implementing user interfaces with JSF 2.2
About This Book
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Fortify your JSF solutions by combing the powers of JSF 2.x (2.0, 2.1, and 2.2)
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Get acquainted with the newly introduced features in JSF 2.2, such as the faces flow, stateless views, pass-through attributes and...
| | Opa Application Development
It is a tutorial guide to learning how to use Opa with JavaScript, Nodejs, and MongoDB to develop web applications easily and effectively.If you are a web developer who wants to get started with the Opa framework and build web applications with it? Then this book is for you. Web development experience is assumed and would be helpful. ... | | SAS Certification Prep Guide: Base Programming for SAS 9, Third Edition
New and experienced SAS users who want to prepare for the Base Programming for SAS 9 exam will find the SAS Certification Prep Guide: Base Programming for SAS 9 to be an invaluable, convenient, and comprehensive resource that covers all of the objectives tested on the exam. Major topics include importing and exporting raw data files, creating... |
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Unity in Action: Multiplatform Game Development in C# with Unity 5
Summary
Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.
Purchase of the print book includes a free eBook in PDF, Kindle, and... | | Delphi Cookbook
50 hands-on recipes to master the power of Delphi for cross-platform and mobile development on Windows, Mac OS X, Android, and iOS
About This Book
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Increase your Delphi productivity with this accessible and swift guide
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Explore vital and powerful features while developing mobile...
| | Pixel Art for Game Developers
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the... |
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