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Ruby on Rails 3 Tutorial: Learn Rails by Example
Ruby on Rails 3 Tutorial: Learn Rails by Example

Ruby on Rails™ 3 Tutorial: Learn Rails by Example by Michael Hartl has become a must read for developers learning how to build Rails apps.”

—Peter Cooper, Editor of Ruby Inside

 

Using Rails 3, developers...

PostScript(R) Language Reference (3rd Edition)
PostScript(R) Language Reference (3rd Edition)

IN THE 1980S, ADOBE DEVISED a powerful graphics imaging model that over time has formed the basis for the Adobe PostScript technologies. These technologies— a combination of the PostScript language and PostScript language–based graphics and text-formatting applications, drivers, and imaging systems—have forever changed the...

.NET Web Services: Architecture and Implementation
.NET Web Services: Architecture and Implementation

.NET Web Services is the authoritative guide to designing and architecting better Web services using Microsoft technologies. Written by Keith Ballinger, a Program Manager for XML Web Services at Microsoft, this book explains what Web...

Pointers on C
Pointers on C

Provides background information needed to understand C. Covers pointers thoroughly, including syntax, techniques for their effective use, and common programming idioms in which they appear. Compares different methods for implementing common abstract data structures. Paper. DLC: C (Computer program language)

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Effective C++: 50 Specific Ways to Improve Your Programs and Design (2nd Edition)
Effective C++: 50 Specific Ways to Improve Your Programs and Design (2nd Edition)

This book is a direct outgrowth of my experiences teaching C++ to professional programmers. I've found that most students, after a week of intensive instruction, feel comfortable with the basic constructs of the language, but they tend to be less sanguine about their ability to put the constructs together in an effective manner. Thus...

Computer Networking: A Top-Down Approach (4th Edition)
Computer Networking: A Top-Down Approach (4th Edition)

Building on the successful top-down approach of previous editions, the Fourth Edition of Computer Networking continues with an early emphasis on application-layer paradigms and application programming interfaces, encouraging a hands-on experience with protocols and networking concepts. With this edition, Kurose and Ross bring the...

C# Programming Language (Covering C# 4.0), The (4th Edition)
C# Programming Language (Covering C# 4.0), The (4th Edition)

The popular C# programming language combines the high productivity of rapid application development languages with the raw power of C and C++. Updated to cover the new features of C# 4.0, including dynamic binding, named and optional parameters, and covariant and contravariant generic types, this release takes the language...

Software Project Management: A Unified Framework
Software Project Management: A Unified Framework

Presents new management framework uniquely suited to the complexities of modern software development. Exposes the shortcoming of many wellaccepted management priorities & equips software professionals with state-of-the-art knowledge derived from the authors 20 years successful experience with project management. DLC: Computer software -...

Parallel Program Design: A Foundation
Parallel Program Design: A Foundation

It is not often that we can welcome the advent of a new theory of programming. Twelve years ago, E.W. Dijkstra published his Discipline of Programming, which is still a definitive source-book on the development of sequential algorithms. And now Chandy and Misra have shown how Dijkstra's methods, and other more recent developments, can be...

XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library)
XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library)

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

 

This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms,...

Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps

Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews....

Developing Flex 4 Components: Using ActionScript & MXML to Extend Flex and AIR Applications
Developing Flex 4 Components: Using ActionScript & MXML to Extend Flex and AIR Applications

The first book to completely demystify leading-edge component development with the Adobe Flex 3 platform - How to build components for Flex and AIR applications using ActionScript 3.0 and Adobe's powerful MXML user interface markup language - Covers expert techniques most books ignore, including component metadata, error handling,...

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