Home | Amazing | Today | Tags | Publishers | Years | Search 
Refactoring in Ruby
Refactoring in Ruby

The First Hands-On, Practical, All-Ruby Refactoring Workbook!

Refactoring the art of improving the design of existing code has taken the world by storm. So has Ruby. Now, for the first time, there's a refactoring...

Refactoring: Ruby Edition
Refactoring: Ruby Edition
Just over a decade ago I (Martin) worked on a project with Kent Beck. This project, called C3, became rather known as the project that marked the birth of extreme programming and helped fuel the visibility of what we now know as the agile software movement.

We learned a lot of things on that project, but one thing that particularly
...
Building OpenSocial Apps: A Field Guide to Working with the MySpace Platform
Building OpenSocial Apps: A Field Guide to Working with the MySpace Platform

The authors did a great job covering the various ins and outs of OpenSocial, and especially the specific MySpace quirks. If you are a new social networking application developer or even someone who just wants to write better OpenSocial Apps, then this book has what you are looking for

Cocoa Design Patterns
Cocoa Design Patterns

“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.”

 

–Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X

...
Rule Based Expert Systems: The Mycin Experiments of the Stanford Heuristic Programming Project
Rule Based Expert Systems: The Mycin Experiments of the Stanford Heuristic Programming Project
The last seven years have seen the field of artificial intelligence (AI) transformed. This transformation is not simple, nor has it yet run its course. The transformation has been generated by the emergence of expert systems. Whatever exactly these are or turn out to be, they first arose during the 1970s, with a triple claim: to be AI systems that...
Core Animation: Simplified Animation Techniques for Mac and iPhone Development
Core Animation: Simplified Animation Techniques for Mac and iPhone Development

Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want...

The Art of Scalability: Scalable Web Architecture, Processes, and Organizations for the Modern Enterprise
The Art of Scalability: Scalable Web Architecture, Processes, and Organizations for the Modern Enterprise

“This book is much more than you may think it is. Scale is not just about designing Web sites that don’t crash when lots of users show up. It is about designing your company so that it doesn’t crash when your business needs to grow. These guys have been there on the front lines of some of the most...

The iPhone Developer's Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition)
The iPhone Developer's Cookbook: Building Applications with the iPhone 3.0 SDK (2nd Edition)

 Want to get started building applications for Apple’s iPhone and iPod touch? Already building iPhone applications and want to get better at it? This is the only book that brings together all the expert guidance–and the code–you’ll need!

Completely revised...

Essential Facebook Development: Build Successful Applications for the Facebook Platform
Essential Facebook Development: Build Successful Applications for the Facebook Platform

“What sets this title apart is the authors’ deep insight of how to leverage the Facebook API to create wildly successful applications. They even provide instructions of how to a/b test, track, and analyze metrics to increase the exposure and engagement of your applications. Their knowledge is practical and after...

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

 

The...

Implementing SOA Using Java EE
Implementing SOA Using Java EE

The Practitioner’s Guide to Implementing SOA with Java EE Technologies

 

This book brings together all the practical insight you need to successfully architect enterprise solutions and implement them using SOA and Java...

Fundamentals of Database Systems (4th Edition)
Fundamentals of Database Systems (4th Edition)
This book introduces the fundamental concepts necessary for designing, using, and implementing database systems and applications. Our presentations stresses the fundamentals of database modeling and design, the languages and facilities provided by the database management systems, and system implementation techniques. The book is meant to be used as...
Result Page: 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 
©2024 LearnIT (support@pdfchm.net) - Privacy Policy