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Game Graphics Programming
Game Graphics Programming

To say that the graphical imagery in video games is very important to the games industry is a bit of an understatement. The graphics in games are so important that they often can make or break a game's success. It is true that all other aspects of a game are important, but the visuals are at times the main selling point along with game...

Complete Adobe Photoshop CS4 for Digital Photographers
Complete Adobe Photoshop CS4 for Digital Photographers

Learn how to get the most out of all the newest features of Photoshop and improve your images with "Complete Adobe Photoshop CS4 for Digital Photographers." Photoshop is the new darkroom, providing instant results and making professional-level tools accessible even to amateurs. This new edition of the book is filled with brand new...

Simply Java: An Introduction to Java Programming (Programming Series)
Simply Java: An Introduction to Java Programming (Programming Series)

Why write yet another introductory Java book? The answer is simple; I was unable to find a suitable textbook for teaching introductory Java programming. This is for three main reasons. First, every Java textbook I looked at, or taught from, was too tedious to read. I could not justify asking my students to read something that I was incapable...

Photoshop CS5 Trickery & FX
Photoshop CS5 Trickery & FX

As a digital artist, you have the advantage of being able to combine all of the creative art forms using your medium--the computer. Photoshop CS5 Trickery & FX shows you how to take your creativity and your art to a new level by blending your traditional artistic skills and vision with the powerful tools of Adobe Photoshop CS5. Photoshop...

AI Game Engine Programming
AI Game Engine Programming

The book is divided into a few major areas: theory and background, major genre divisions, AI techniques with code, and AI engine development concerns. Readers of the book should note that there might be some confusion if read from start to finish, since the genre chapters make mention of some of the AI techniques discussed later in the book....

Game Coding Complete, Third Edition
Game Coding Complete, Third Edition

I had been playing the Ultima series of games by Richard Garriott since I was in high school, and I was a die-hard fan. Every game he published, I played all the way through, from Ultima I on the Apple ][ to Ultima V on the IBM PC. Ultima VI came out right as I graduated from college, and I noticed that the contact information for Origin...

Mathematics and Physics for Programmers (Game Development Series)
Mathematics and Physics for Programmers (Game Development Series)
Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic...
SharePoint 2007 Disaster Recovery Guide
SharePoint 2007 Disaster Recovery Guide

Microsoft’s SharePoint platform is a complex, diverse technical tool designed to meet a range of business needs and uses. It requires several other platforms and applications for implementation, and it can be integrated with other external line of business applications. This diversity also applies to the numerous methods, tools, and...

Complete Photoshop CS3 for Digital Photographers (Graphics Series)
Complete Photoshop CS3 for Digital Photographers (Graphics Series)
Complete Photoshop CS3 for Digital Photographers is a completely updated edition of this insightful and practical guide to using Photoshop as your photographic editing tool. All of the new featurees of CS3 related to photography are thoroughly covered and wide variety of new photos and tutorials are used to teach you how to organize, enhance,...
Maya 2008 Character Modeling & Animation: Principles and Practices
Maya 2008 Character Modeling & Animation: Principles and Practices
Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya® 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create...
Protecting Games: A Security Handbook for Game Developers and Publishers
Protecting Games: A Security Handbook for Game Developers and Publishers

This book is intended to infect its readers with an interest and concern for game protection. My goal is not to preach to the ”security converted,” but to convince game designers, developers, programmers, managers, marketeers, and artists that they should care about the security of their games and give them confidence that there are...

AI and Artificial Life in Video Games
AI and Artificial Life in Video Games
Welcome to AI and Artificial Life in Video Games, a book intended to challenge as well as inform designers/programmers who want to add artificial intelligence (AI) and artificial life (A-Life) to their next video game creation. This is not a textbook on AI, nor is it an attempt to write a definitive work on A-Life. Both fields are continually...
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