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End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish
End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish

In the award-winning AMC television series Mad Men, set in the early 1960s, a mysterious and massive machine shows up one day in the offices of the advertising agency Stirling Cooper. The machine is a Xerox photocopier, and the workplace is about to change forever. Previously, document duplication was done with a mimeograph, a hand-cranked...

Digital Landscape Photography
Digital Landscape Photography

Photographing landscape with a film camera is different than with a digital camera. There are several books on the market that cover landscape photography but few of them are specifically for the digital photographer. This book is what you are looking for!

Digital Landscape Photography covers:
* equipment such as
...

Digital Photography Best Practices and Workflow Handbook: A Guide to Staying Ahead of the Workflow Curve
Digital Photography Best Practices and Workflow Handbook: A Guide to Staying Ahead of the Workflow Curve

Managing your digital photos can be one of the most unavoidable headaches. With so many existing workflow practices based on specific software rather than a universal view of the entire image file processing ecology, you need something that can make the process less overwhelming. Patricia Russotti and Richard Anderson provide you with...

Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (All in One)
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (All in One)

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.

Game artists will be able to master the modeling,
...

3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop
3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop

Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in...

Introduction to Media Production, Fourth Edition: The Path to Digital Media Production
Introduction to Media Production, Fourth Edition: The Path to Digital Media Production

Introduction to Media Production began years ago as an alternative text that would cover ALL aspects of media production, not just film or just tv or just radio. Kindem and Musburger needed a book that would show students how every form of media intersects with one another, and about how one needs to know the background history of how...

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game...

Communication Technology Update and Fundamentals, Twelfth Edition
Communication Technology Update and Fundamentals, Twelfth Edition

New communication technologies are being introduced at an astonishing rate. Making sense of these technologies is increasingly difficult. Communication Technology Update is the single best source for the latest developments, trends, and issues in communication technology. Now in its 12th edition, Communication Technology Update has become an...

Beyond Photoshop: Advanced techniques integrating Photoshop with Illustrator, Poser, Painter, Cinema 4D and ZBrush
Beyond Photoshop: Advanced techniques integrating Photoshop with Illustrator, Poser, Painter, Cinema 4D and ZBrush

In his best-selling book Creative Photoshop, award-winning artist Derek Lea previously revealed to the digital art world his secrets for creating stunning, sophisticated works of art using Photoshop. Now, he goes one step further in this all-new book to demonstrate his unique methods for using Photoshop in conjunction with other software...

The After Effects Illusionist: All the Effects in One Complete Guide
The After Effects Illusionist: All the Effects in One Complete Guide

Covers CS4
This cookbook contains recipe after recipe that allow you to harness the full power of the native plug-in effects in the After Effects application. In a step-by-step manner, author Chad Perkins guides you through the creation and application of each and every native plug-in effect available for use in the AE toolset.
...

How to Cheat in Adobe Flash CS5: The Art of Design and Animation
How to Cheat in Adobe Flash CS5: The Art of Design and Animation

Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and...

Creative Motion Graphic Titling for Film, Video, and the Web
Creative Motion Graphic Titling for Film, Video, and the Web

Captivate your audience and enhance your storytelling with this tutorial based 4-color cookbook, featuring dozens of solutions to your titling needs. Each chapter includes case studies and interviews with the pros, lending cutting insight and lessons learned that will have you creating inspired title sequences in no time.

The book...

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