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| | Understanding Flash MX 2004 ActionScript 2: Basic techniques for creativesStep-by-step techniques, illustrated with highly visual examples throughout the book, show you how to build up your ActionScripting skills quickly and effectively. A support website provides all the content you need to try out the techniques shown in the book for yourself.
Ideal for those studying multimedia and information technology... | | Flash 3D: Animation, Interactivity, and GamesPush your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems.
3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for... |
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The Elements of Photography: Understanding and Creating Sophisticated ImagesPhotography is a complex craft. Some excel at the technical side of image-making, focusing perfectly on the subject, releasing the shutter at just the right moment and making exposures with the precise amount of light. Others are artists and storytellers, capturing a fleeting moment in time which inspires a viewer to gaze upon an image and ponder... | | Logic Pro 8: Audio and Music ProductionLogic is a powerful piece of software that can often prove to be daunting and difficult to navigate but help is at hand whether you are a Pro or Express use. By providing comprehensive and systematic coverage of the software philosophy and the features of the programme in detail, this book will enable you to get the most out of Logic when creating... | | |
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Vegas Pro 8 Editing WorkshopMaster the Vegas Pro 8 toolset, including its industry-leading HD and audio capabilities. This comprehensive guide delivers the nuts and bolts of the essential tasks, from installing the application to outputting, together with practical editing techniques and real-world examples for working more efficiently.
Packed with all the... | | Audio Programming for Interactive GamesMartin Wilde explores the cutting-edge creative potential of game audio systems, addressing the latest working methods used in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how game programmers can create a software system enabling the audio content provider (composer or sound designer) to... | | MoCap for Artists: Workflow and Techniques for Motion CaptureIf anyone asks us “Do you think motion capture will replace key-frame animation?” we will say “No.”
Motion capture (mocap) is a very fast and accurate way to bring human motion into a 3D computer animation, but it is not always the best way. Mocap technology exhibits its remarkable strengths for some projects... |
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