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Technique of Film Editing, Reissue of 2nd Edition, Second Edition
Technique of Film Editing, Reissue of 2nd Edition, Second Edition

Enhanced version of the seminal text on editing includes a new foreword, a new afterword, a revamped cover and layout, as well as a lower price!

The single most comprehensive and engaging volume on film editing. Reisz and Millar introduce readers to every aspect of the editor's craft, providing a concise history of editing and...

Adobe Photoshop Elements 9: Maximum Performance: Unleash the hidden performance of Elements
Adobe Photoshop Elements 9: Maximum Performance: Unleash the hidden performance of Elements

Let Mark Galer guide you through the most powerful photo editing tools and techniques that Elements has to offer! A unique cominbtion of step-by-step projects, movie tutorials and sample images will have you creating stunning images in no time at all. Whether you want to enhance your images for maximum...

Elemental Magic, Volume I: The Art of Special Effects Animation
Elemental Magic, Volume I: The Art of Special Effects Animation

In the spring of 2004, at the Annecy International Animation Festival in France, a dear friend and I had a conversation about animation books. Interesting, we noted, that there is not a single book dedicated to classical hand-drawn special effects animation, even though it is an enormously important aspect of the animation business,...

Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games

The Unity Game Engine has been shaking things up. The engine is only a little over five years old now and in 2010 they have earned Develop Magazine's Grand Prix Award and surpassed 170,000 developers. The user base of consuming Unity products has grown dynamically as well. There are over 30 million total Unity Web Player...

Lighting for Digital Video and Television, Third Edition
Lighting for Digital Video and Television, Third Edition

I participate in a number of Internet forums related to video production and often field questions about lighting issues. After a thread where several of us explained to a beginner why he needed to light his videos, one wag posted: “Remember, without lighting all you have is a black picture.”

Facetious,...

No Plastic Sleeves: The Complete Portfolio Guide for Photographers and Designers
No Plastic Sleeves: The Complete Portfolio Guide for Photographers and Designers

Your resume and cover letter, as well as a digital portfolio, business card and mailers, will function as the first contact and impression you make. These items will work to get your "foot in the door." Ultimately, however, it will be your portfolio book or online portfolio website that will land you the job. The creation of your...

Automated Lighting, Second Edition: The Art and Science of Moving Light in Theatre, Live Performance, and Entertainment
Automated Lighting, Second Edition: The Art and Science of Moving Light in Theatre, Live Performance, and Entertainment

Late last year, in 2008, I was fi nishing work on another book called Electricity for the Entertainment Electrician & Technician when Danielle Monroe, one of the many wonderful people at Focal Press, sent me an email. Almost as an afterthought—one of those oh-by-the-ways—she mentioned that we should start work on...

Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation
Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation

Animation as both an art form and popular entertainment has existed for almost a century now. The early attempts were received enthusiastically more for their novelty than for the quality of their craft. That even holds true today: animated movies often make it through the studio process not because of their true entertainment value,...

Flash MX Games: ActionScript for Artists
Flash MX Games: ActionScript for Artists

Flash MX provides the perfect platform to create fun games for Internet distribution. This book takes the reader through the entire process from creating the art and animation for these games, through to programming them ready for users across the world to enjoy the results. The book is split into four sections. The first section...

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are...

Digital Collage and Painting: Using Photoshop and Painter to Create Fine Art
Digital Collage and Painting: Using Photoshop and Painter to Create Fine Art

Where does that kernel of inspiration come from? Does it hit you when you are in the shower or when you are driving on the turnpike? Wherever it takes hold of you, it marks the beginning of the process of making a piece of art. Some artists agonize step-by-step in the creation process. For some people the work fl ows seamlessly from...

3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

After meeting so many readers of the original book on the forum that supports this book (www.3D-For-Games.com/forum), as well as a lot of them in person, we came to the decision that a bit of an update to 3ds Max Modeling for Games was in order. Not only had the software moved on but so had the expectations from employers looking to...

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