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SQL for Microsoft Access, Second Edition (Wordware Applications Library)
SQL for Microsoft Access, Second Edition (Wordware Applications Library)
SQL for Microsoft Access, Second Edition provides a guide to getting the most out of Microsoft Access through the use of Structured Query Language. Step-by-step examples demonstrate how to use SQL script to create tables, add records to tables, and retrieve and manage records. Readers will also learn about calculated fields, Access projects, and...
Practical Guide to Using SQL in Oracle (Wordware Applications Library)
Practical Guide to Using SQL in Oracle (Wordware Applications Library)
Structured Query Language has become the standard for generating, manipulating, and retrieving database information. The dramatic increase in the popularity of relational databases, coupled with Oracle s having the largest market share, has created a demand for programmers who can write SQL code correctly and efficiently. This book provides a...
Essential ZBrush (Wordware Game and Graphics Library)
Essential ZBrush (Wordware Game and Graphics Library)
Essential ZBrush offers a detailed overview of the popular digital sculpting tool as well as a guide to mastering digital sculpting. From the basics of ZBrush to the creation of a number of models that demonstrate hard surface sculpting, realisitic organic sculpting, and environmental sculpting, this book provides readers with the tools to produce...
AutoCAD LT 2006: The Definitive Guide (Wordware Applications Library)
AutoCAD LT 2006: The Definitive Guide (Wordware Applications Library)
AutoCAD LT 2006: The Definitive Guide introduces the newest version of AutoCAD LT and guides the reader through tutorials for creating landscape drawings and electrical schematics. The tutorials demonstrate setting up new drawings and using basic drawing and editing commands, and then progress to intermediate concepts such as dimensioning, block...
Introduction to 3D Game Programming with DirectX 10
Introduction to 3D Game Programming with DirectX 10
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III...
 
   
   
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