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Developing Real World Software
Developing Real World Software

Ideal for use in a software engineering lab or special topics setting, Developing Real World Software is a practical guide for developing useful, real world software applications that are high performing, secure, reliable, and configurable. It expands upon material presented in traditional software engineering texts and focuses on key...

3ds Max Modeling: Bots, Mechs, and Droids (Wordware Game and Graphics Library)
3ds Max Modeling: Bots, Mechs, and Droids (Wordware Game and Graphics Library)

3ds Max Modeling: Bots, Mechs, and Droids offers an unparalleled, project-based learning strategy for anyone who is interested in modeling with 3ds Max. From the very first pages, readers will discover how to use the Max toolset to create sophisticated models, including a spider bot, hunter-killer, battle mech, and android. Learn how to use...

Adobe Captivate 3: The Definitive Guide (Wordware Applications Library)
Adobe Captivate 3: The Definitive Guide (Wordware Applications Library)

Adobe Captivate 3: The Definitive Guide, the follow-up to Wordware s popular Macromedia Captivate: The Definitive Guide, steps you through all the procedures needed to create Flash movies based on any software on your desktop. You ll learn how to create Flash movies, edit individual screens, add and edit sound, even add interactivity (with or...

Cross Platform Game Development: Make PC Games for Windows, Linux and Mac
Cross Platform Game Development: Make PC Games for Windows, Linux and Mac

With the increasing popularity of games that run on all PC platforms whether Windows, Mac, or Linux the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming...

Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is...

AutoCAD 2010 Essentials, Comprehensive Edition
AutoCAD 2010 Essentials, Comprehensive Edition

Unlike many AutoCAD competitors, this book covers all of the basics of Level 1 and Level 2 AutoCAD concepts. It uses "mixed units" e.g., inches, meters, feet, kilometers, etc., to illustrate the myriad drawing and editing tools for this popular application. Use the DVD to set up all the drawing lessons and projects in the text, see...

The Virtual Worlds Handbook: How to Use Second Life and Other 3D Virtual Environments
The Virtual Worlds Handbook: How to Use Second Life and Other 3D Virtual Environments

Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook,...

Adobe Captivate 4: The Definitive Guide
Adobe Captivate 4: The Definitive Guide

Adobe Captivate 4: The Definitive Guide, the follow-up to Wordware s popular Adobe Captivate 3: The Definitive Guide, steps you through all the procedures needed to create Flash movies based on any software on your desktop. You ll learn how to create Flash movies, edit individual screens, add and edit sound, even add interactivity (with or...

Essential XNA Game Studio 2.0 Programming
Essential XNA Game Studio 2.0 Programming

Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a...

Biotechnology Procedures and Experiments Handbook with CD-ROM(Engineering)
Biotechnology Procedures and Experiments Handbook with CD-ROM(Engineering)

Biotechnology is one of the major new technologies of the twenty-first century that covers multi-disciplinary issues, including DNA techniques, cloning, genetics, and the application of microbiology to the production of goods. It continues to revolutionize the treatments of many diseases, and it is used to deal with environmental solutions....

Software Engineering and Testing: An Introduction (Computer Science)
Software Engineering and Testing: An Introduction (Computer Science)
Designed for an introductory software engineering course or as a reference for programmers, this up to date text uses both theory and applications to design reliable, error-free software. Starting with an introduction to the various types of software, the book moves through life-cycle models, software specifications, testing techniques,...
AutoCAD 2010 Essentials
AutoCAD 2010 Essentials
Unlike many AutoCAD competitors, this book covers only the basics and uses mixed units _ inches, meters, feet, kilometers, etc., to illustrate the myriad drawing and editing tools for this popular application. AutoCAD 2010 Essentials includes 21 workshops, that complete small projects _ from concept through actual plotting. Solving all of the...
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