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The Harvard Medical School Guide to a Good Night's SleepWhy would I write a book on sleep? After all, everyone sleeps, it looks easy, and nothing much seems to happen while you’re doing it. That’s what I used to think before I started studying sleep. I first came across the intricacies and mysteries of sleep as an undergraduate studying psychobiology at UCLA in the 1970s. I was amazed at how... | | Current Diagnosis and Treatment in OtolaryngologyThe most concise, clinically relevant guide to common diseases and disorders of the head and neck region-updated and expanded!
- Conveniently organized by organ and anatomic region
- Must-know medical and surgical management protocols, reinforced by a solid review of the basic underlying science
... | | Cisco Internetworking with Windows NT & 2000Guide to using Cisco hardware and software in a Microsoft environment With the announced Cisco/Microsoft partnership, just about all NT administrators will need a working knowledge of Cisco products and technologies. You'll find that know-how in Cisco Internetworking with Windows NT & 2000, by Anthony Velte, Toby Velte, and Amy Hanson. After an... |
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BiometricsSeveral years ago, several biometric industry analysts, an author of this book included, regularly appeared at annual conferences to speak on the future of biometrics and proclaimed:
“1997 is the Year of Biometrics.”
The following year, the pronouncement became:
“1998 is the Year of... | | Current Diagnosis & Treatment in OrthopedicsConcise, comprehensive, and logically organized, this find-it-now resource offers fingertip access to the diagnostic tools necessary for the definitive diagnosis and treatment of the most common musculo-skeletal disorders found in adults and children.
Univ. of California, Irvine. This edition provides more guidance in the... | | Microsoft® XNA Game Studio Creators GuideThis book shows you how to write complete 3D games from scratch. It will teach you the math, graphics, audio effects, and algorithms for all the features you would expect in a quality 3D game. This text explains how to set up your environment to write your XNA and shader code. It also explains how to create 3D models on a budget and how to use... |
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