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MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics)
MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics)

Between 1997 and 2002, AliaslWavefront's Maya has found wide acceptance in the animation, visual effects, and games communities, in large part because of the tremendous extent that it encourages customization through developing plug-ins and scripting in Maya Embedded Language (MEL). Major studios, including Disney, Dreamworks,...

Heuristic Search: Theory and Applications
Heuristic Search: Theory and Applications

Search has been vital to artificial intelligence from the very beginning as a core technique in problem solving. The authors present a thorough overview of heuristic search with a balance of discussion between theoretical analysis and efficient implementation and application to real-world problems. Current developments in search such as...

Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) 2 Volume Set
Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) 2 Volume Set

Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew...

Heterogeneous Computing with OpenCL
Heterogeneous Computing with OpenCL

Our world is heterogeneous in nature. This kind of diversity provides a richness and detail that is difficult to describe. At the same time, it provides a level of complexity and interaction in which a wide range of different entities are optimized for specific tasks and environments.

In computing, heterogeneous computer...

Game Physics, Second Edition
Game Physics, Second Edition

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations...

QuickTime for .NET and COM Developers (QuickTime Developer Series)
QuickTime for .NET and COM Developers (QuickTime Developer Series)

A gadget freak I am not—let’s be clear about that from the outset—but in the past couple of weeks our postman (a.k.a. the mailman) has arrived not once, but twice, with a package containing one of the most ingeniously compact bundles of consumer technology that exists today. The first was a long-overdue necessity: a...

Modern Embedded Computing: Designing Connected, Pervasive, Media-Rich Systems
Modern Embedded Computing: Designing Connected, Pervasive, Media-Rich Systems

Modern embedded systems are used for connected, media-rich, and highly integrated handheld devices such as mobile phones, digital cameras, and MP3 players. All of these embedded systems require networking, graphic user interfaces, and integration with PCs, as opposed to traditional embedded processors that can perform only limited functions...

Computer Networks, Fifth Edition: A Systems Approach (The Morgan Kaufmann Series in Networking)
Computer Networks, Fifth Edition: A Systems Approach (The Morgan Kaufmann Series in Networking)
Once again, this now-classic textbook has been revised to keep it up-to-date with our evolving field. While the Internet and its protocols now dominate networking everywhere, we see continued evolution in the technology used to support the Internet, with switching at “layer 2” providing rich functionality and...
Understanding Motion Capture for Computer Animation, Second Edition (The Morgan Kaufmann Series in Computer Graphics)
Understanding Motion Capture for Computer Animation, Second Edition (The Morgan Kaufmann Series in Computer Graphics)
One could say that motion capture technology hasn’t evolved much in the past twenty years. It still relies mostly on cameras, electromagnetics, or mechanics. Of course, the components are much better and we are now able to obtain superior measurements. Data that took weeks to process in the early days can now be...
Intel Xeon Phi Coprocessor High Performance Programming
Intel Xeon Phi Coprocessor High Performance Programming

Authors Jim Jeffers and James Reinders spent two years helping educate customers about the prototype and pre-production hardware before Intel introduced the first Intel Xeon Phi coprocessor. They have distilled their own experiences coupled with insights from many expert customers, Intel Field Engineers, Application Engineers and Technical...

Computer Networks: A Systems Approach, Fourth Edition (The Morgan Kaufmann Series in Networking)
Computer Networks: A Systems Approach, Fourth Edition (The Morgan Kaufmann Series in Networking)

Iwhat has happened in that time. We have seen the transformation of the Web from a small experiment to a World Wide phenomenon. We have seen the emergence of voice over IP and peer-to-peer content sharing. We have seen technology speed up a hundred-fold, the emergence of broadband to the home, and the rise of botnets and other horrid...

Developing High Quality Data Models
Developing High Quality Data Models

I would like to start by explaining how I came to write this book, and to acknowledge its influences and the help I have received along the way.

I have been extremely fortunate. I have a wonderful wife and two wonderful grown-up children, and I have had all but thirty years working for Shell, which provided an environment...

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