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Designing with Web StandardsYou code. And code. And code. You build only to rebuild. You focus on making your site compatible with almost every browser or wireless device ever put out there. Then along comes a new device or a new browser, and you start all over again.
You can get off the merry-go-round.
... | | Streaming Audio: The FezGuys' GuideStreaming Audio: The FezGuys' Guide will introduce you to streaming audio and teach you how to work with the most popular formats, including RealMedia, Windows Media, QuickTime, and MP3. It begins by giving the reader a comprehensive overview of the most up-to-date streaming technologies available and the... | | Maya 4.5 FundamentalsMaya 4.5 Fundamentals takes the user from a review of 3D fundamentals to a working knowledge of creating content in Maya 4.5. Topics covered include the interface and primary tools, modeling with NURBS and polygons, applying materials and textures, lighting, using modifiers and deformers, animating scenes, using... |
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Macromedia Flash MX 2004 for Rich Internet ApplicationsThe long-stale page metaphor for Web sites is finally dying out, replaced by the single-screen rich-Internet apps that Flash MX 2004 is at last bringing to the mainstream. To stay ahead of the curve--and to start creating the kind of Web sites you used to only dream of--you need this guide. In these pages you'll learn how to create the sites... | | | | Beginning Math and Physics for Game ProgrammersWhether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide!... |
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