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Droid X2: The Missing Manual (Missing Manuals)
Droid X2 has more power and better graphics than its predecessor, but it still doesn’t offer a printed guide to its amazing features. This Missing Manual helps you dig deep into everything Droid X2 can do. Learn how to shop, keep in touch, play with photos, listen to music, and even do some work. Unleash the power of this... | | Learning SPARQL
Gain hands-on experience with SPARQL, the RDF query language that’s bringing new possibilities to semantic web, linked data, and big data projects. This updated and expanded edition shows you how to use SPARQL 1.1 with a variety of tools to retrieve, manipulate, and federate data from the public web as well as from private... | | Managing IMAP
Virtually everything--not just computers, but every kind of device--is coming on board the Internet, and the two principal applications are the World Wide Web and email. The POP3 model for online-only messaging is being taxed to its limit, and users clearly would like mail servers with more "oomph." More specifically, the demand is... |
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Scala Cookbook: Recipes for Object-Oriented and Functional Programming
Save time and trouble when using Scala to build object-oriented, functional, and concurrent applications. With more than 250 ready-to-use recipes and 700 code examples, this comprehensive cookbook covers the most common problems you’ll encounter when using the Scala language, libraries, and tools. It’s ideal not only for... | | Designing Gestural Interfaces: Touchscreens and Interactive Devices
If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.
Designing Gestural... | | Theory of Fun for Game Design
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why... |
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