 Structures of Participation in Digital CultureDigital technologies have been engines of cultural innovation, from the virtualization of group networks and social identities to the digital convergence of textural and audio-visual media. User-centered content production, from Wikipedia to YouTube to Open Source, has become the emblem of this transformation, but the changes run deeper and wider... |  |  The Science of Computer Benchmarking (Software, Environments, Tools)
This book provides an introduction to computer benchmarking. Hockney includes material concerned with the definition of performance parameters and metrics and defines a set of suitable metrics with which to measure performance and units with which to express them. He also presents new ideas resulting from the application of dimensional... |  | |