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An Introduction to Python and Computer Programming (Lecture Notes in Electrical Engineering)
An Introduction to Python and Computer Programming (Lecture Notes in Electrical Engineering)

This book introduces Python programming language and fundamental concepts in algorithms and computing. Its target audience includes students and engineers with little or no background in programming, who need to master a practical programming language and learn the basic thinking in computer science/programming. The main contents come from...

Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)
Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game...

Nostradamus 2013: Prediction, Modeling and Analysis of Complex Systems (Advances in Intelligent Systems and Computing)
Nostradamus 2013: Prediction, Modeling and Analysis of Complex Systems (Advances in Intelligent Systems and Computing)

Prediction of behavior of the dynamical systems, analysis and modeling of its structure is vitally important problem in engineering, economy and science today.

Examples of such systems can be seen in the world around us and of course in almost every scientific discipline including such “exotic” domains like the...

Robotics, Vision and Control: Fundamental Algorithms in MATLAB (Springer Tracts in Advanced Robotics)
Robotics, Vision and Control: Fundamental Algorithms in MATLAB (Springer Tracts in Advanced Robotics)

The author has maintained two open-source MATLAB Toolboxes for more than 10 years: one for robotics and one for vision. The key strength of the Toolboxes provide a set of tools that allow the user to work with real problems, not trivial examples. For the student the book makes the algorithms accessible, the Toolbox code can be read to...

Domain Engineering: Product Lines, Languages, and Conceptual Models
Domain Engineering: Product Lines, Languages, and Conceptual Models

Domain engineering is a set of activities intended to develop, maintain, and manage the creation and evolution of an area of knowledge suitable for processing by a range of software systems.  It is of considerable practical significance, as it provides methods and techniques that help reduce time-to-market, development costs, and...

Secure Wireless Sensor Networks: Threats and Solutions (Advances in Information Security)
Secure Wireless Sensor Networks: Threats and Solutions (Advances in Information Security)

This book explores five fundamental mechanisms to build secure Wireless Sensor Networks (WSNs). It presents security issues related to a single node which deals with the authentication and communication confidentiality with other nodes. It also focuses on network security, providing solutions for the node capture attack and the clone...

Design Technologies for Green and Sustainable Computing Systems
Design Technologies for Green and Sustainable Computing Systems

This book provides a comprehensive guide to the design of sustainable and green computing systems (GSC).  Coverage includes important breakthroughs in various aspects of GSC, including multi-core architectures, interconnection technology, data centers, high performance computing (HPC), and sensor networks.  The authors address the...

Calculus for Computer Graphics
Calculus for Computer Graphics

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.

The author draws upon his...

Game Analytics: Maximizing the Value of Player Data
Game Analytics: Maximizing the Value of Player Data

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing...

Python Programming Fundamentals (Undergraduate Topics in Computer Science)
Python Programming Fundamentals (Undergraduate Topics in Computer Science)

This easy-to-follow and classroom-tested textbook guides the reader through the fundamentals of programming with Python, an accessible language which can be learned incrementally. 

Features: incudes numerous examples and practice exercises throughout the text, with additional exercises, solutions and review questions at the...

Advanced Network Programming – Principles and Techniques: Network Application Programming with Java (Computer Communications and Networks)
Advanced Network Programming – Principles and Techniques: Network Application Programming with Java (Computer Communications and Networks)

Answering the need for an accessible overview of the field, this text/reference presents a manageable introduction to both the theoretical and practical aspects of computer networks and network programming. Clearly structured and easy to follow, the book describes cutting-edge developments in network architectures, communication protocols,...

An Introduction to Network Programming with Java: Java 7 Compatible
An Introduction to Network Programming with Java: Java 7 Compatible

Since the second edition of this text, the use of the Internet and networks generally has continued to expand at a phenomenal rate. This has led to both an increase in demand for network software and to improvements in the technology used to run such networks, with the latter naturally leading to changes in the former. During this time, the...

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