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Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95
Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95

Welcome to OpenGL SuperBible! The first time I ever heard of OpenGL was at the 1992 Win32 Developers Conference in San Francisco. Windows NT 3.1 was in early beta (or late alpha) and many vendors were present, pledging their future support for this exciting new platform. Among them was a company called Silicon Graphics, Inc. (SGI)....

Black Art of Java Game Programming
Black Art of Java Game Programming
Gaming on the Web is the next blockbuster business. Have any doubts? The video game industry,
which already eclipses Hollywood in terms of revenue, targets the Web as the next huge growth area.
Software developers are busily porting games to the online environment, or developing entirely new
ones. And numerous popular Web sites, many
...
MWSS : Object-Oriented Design in Java (Mitchell Waite Signature Series)
MWSS : Object-Oriented Design in Java (Mitchell Waite Signature Series)
Mitchell Waite Signature Series: Object-Oriented Design in Java takes a tutorial approach and teaches in a new way: by offering the Java code first and the design representations and explanations later. No other programming-level book on the market deals with design of Java software. There's nothing aimed at the in the trenches Java programmer....
Java Programming on Linux
Java Programming on Linux
Java Programming on Linux is a detailed how-to book on using Java on a Linux operating system. Topics include installing and enabling a Java runtime environment under Linux, Java development in Linux, running Java applications and applets under Linux, using Java with Linux-based Web servers, using Sun Components JCE and JAI in Linux, using Sun...
Windows NT Win32 API SuperBible (Other Sams)
Windows NT Win32 API SuperBible (Other Sams)
Windows NT Win32 API SuperBible is the perfect resource for programmers who want comprehensive, updated coverage of all Win32 APIs, as well as detailed information specific to the newest Windows NT functions. This book lets you look up the specific Win32 API call you need, when you need it. Concise descriptions detail what you need to know about...
Waite Group's Visual Basic 6 Database How-To
Waite Group's Visual Basic 6 Database How-To
With the release of Visual Basic 6, database development in Visual Basic moves to a new level of sophistication. With Visual Basic 6 Database How-To, readers can keep abreast of the new developments. It contains more than 120 step-by-step s -Visual Basic How-To has sold over 50,000 copies to date and won the Visual Basic Programmers Journal...
C++ Interactive Course: Fast Mastery of C++
C++ Interactive Course: Fast Mastery of C++

Welcome to the exciting world of object-oriented programming! In this first chapter, I’ll start by discussing why object-oriented programming (OOP) was invented and why it offers advantages to the programmer. I’ll also provide a quick overview of the main...

Digital Character Animation 2, Volume II: Advanced Techniques (Digital Character Animation)
Digital Character Animation 2, Volume II: Advanced Techniques (Digital Character Animation)
At last, George Maestri’s advanced-techniques volume of his groundbreaking [digital] Character Animation book. Completely new: No updated material from the first volume (covering Essential Techniques) or from the first edition (published in 1996 and now out of print). If you are into 3D animation at all—learning, practicing (or managing...
The Waite Group's Object-Oriented Programming in C++
The Waite Group's Object-Oriented Programming in C++

This tutorial presents the sophisticated new features of the most current ANSI/ISO C++ standard as they apply to object-oriented programming. Learn the concepts of object-oriented programming, why they exist, and how to utilize them to create sophisticated and efficient object-oriented applications. This book expects you to be familiar with...

   
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