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Memory Management: Algorithms and Implementation in C/C++
Memory Management: Algorithms and Implementation in C/C++

This book is different. Very different.

In this book, I am going to pull the curtain back and let you see the little man operating the switches and pulleys. You may be excited by what you see, or you may feel sorry that you decided to look. But as Enrico Fermi would agree, knowledge is always better than...

Programming Game AI by Example
Programming Game AI by Example

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.

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Game Design Theory and Practice, Second Edition
Game Design Theory and Practice, Second Edition

In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from...

Ado .Net Programming
Ado .Net Programming

This book provides a sophisticated reference to ADO .NET solution development using Microsoft Visual Studio .NET. It is aimed at programmers with a working knowledge of the .NET Framework and VB .NET. A beginner’s knowledge of ADO .NET is not necessary, but it will provide an advantage. Much of the ADO .NET...

Strategy Game Programming with DirectX 9.0
Strategy Game Programming with DirectX 9.0

Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system...

Advanced 3D Game Programming with DirectX 9.0
Advanced 3D Game Programming with DirectX 9.0
Designed for programmers who are new to graphics and game programming, this book covers Direct 3D, DirectInput, and DirectSound, as well as artificial intelligence, networking, multithreading, and scene management.

This book was not designed for beginners. I'm not trying to sound arrogant or anything; I'm sure a
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Java 1.4 Game Programming (Wordware Game and Graphics Library)
Java 1.4 Game Programming (Wordware Game and Graphics Library)

With the release of Java 1.4, it is now possible to develop more advanced computer games using the Java language than ever before. Java 1.4 Game Programming focuses on the technical aspects of game programming using the latest release of Java, beginning with an introduction to the Java programming language and building upon that...

CORBA Networking With Java
CORBA Networking With Java
This book is not a CORBA technical reference, but is a CORBA book for project management as the author correctly defined. And as a book for project management, this is a very good textbook. If you are a project manager, read it before your schedule delays or your presentation receives questions that you cannot answer. It's not fair to look for...
Wireless Game Development in C/C++ with BREW
Wireless Game Development in C/C++ with BREW

This book is for game programmers interested in mobile phone application development. In fact, it can also be a handy tool for those developing non-game applications. Writing games is often a fun and productive way to get familiar with any new SDK, and BREW is no exception. Knowledge of C is assumed, but you do not necessarily...

Illustrated Unix System V/Bsd
Illustrated Unix System V/Bsd

This book describes the UNIX operating system user commands. It is based on AT&T UNIX System V Release 4 and Berkeley Software Distribution(BSD) 4.3. It provides you the knowledge and insight to fully use the power of the UNIX System.

You may ask what exactly is UNIX? UNIX is several things. It is a computer operating system. It is...

Delphi Graphics and Game Programming Exposed
Delphi Graphics and Game Programming Exposed
The majority of the book is dedicated to the mechanics of creating a game in Delphi, and will therefore be concerned mainly with exactly how to do something, such as fast flicker-free animation. Some parts address more theoretical issues, such as game design, and are very light in their coverage. Other parts are at a more intermediate level,...
Backup Exec 9 : For Windows Servers
Backup Exec 9 : For Windows Servers
The authors of this text provide an overview of the world of data protection and familiarize the reader with general backup concepts. Learn different types of backup and strategies, find out how to best protect your data, and much more.

Managing a backup rotation is a woefully underestimated chore that often finds itself delegated to an
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