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Game Design: Theory and PracticeOne of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detail key game design topics including game balancing,... | | Tomes of Delphi: Win32 Core API Windows 2000The Windows programming environment. No other operating system in history has caused so much controversy or confusion among the programming industry. Of course, no other operating system in history has made so many millionaires either. Like it or not, Windows is here to stay. It’s hard to ignore such a large user base, and... | | The Tomes of Delphi: Algorithms and Data StructuresAlthough there are numerous books on algorithms in the bookstores, few of them go beyond the standard Computer Science 101 course to approach algorithms from a practical perspective. The code that is shown in the book is to illustrate the algorithm in question, and generally no consideration is given to real-life,... |
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