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Memory Management: Algorithms and Implementation in C/C++This book is different. Very different.
In this book, I am going to pull the curtain back and let you see the little man operating the switches and pulleys. You may be excited by what you see, or you may feel sorry that you decided to look. But as Enrico Fermi would agree, knowledge is always better than... | | Programming Game AI by ExampleProgramming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. ... | | Game Design Theory and Practice, Second EditionIn the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from... |
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Ado .Net ProgrammingThis book provides a sophisticated reference to ADO .NET solution development using Microsoft Visual Studio .NET. It is aimed at programmers with a working knowledge of the .NET Framework and VB .NET. A beginner’s knowledge of ADO .NET is not necessary, but it will provide an advantage. Much of the ADO .NET... | | Strategy Game Programming with DirectX 9.0Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system... | | Advanced 3D Game Programming with DirectX 9.0Designed for programmers who are new to graphics and game programming, this book covers Direct 3D, DirectInput, and DirectSound, as well as artificial intelligence, networking, multithreading, and scene management.
This book was not designed for beginners. I'm not trying to sound arrogant or anything; I'm sure a... |
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