 |
|
 Law in a Digital WorldIn Life on the Mississippi, Mark Twain described his lifelong fascination with the Mississippi River and with the influence that the river had on the people and towns in the surrounding area. Through a series of stories and anecdotes about river life, Twain portrays the river not simply as a moving body of water, as a geographical entity, but as a... |  |  Remote Sensing: The Image Chain ApproachRemote Sensing deals with the fundamental ideas underlying the rapidly growing field of remote sensing. John Schott explores energy-matter interaction, radiation propagation, data dissemination, and described the tools and procedures required to extract information from remotely sensed data using the image chain approach. Organizations and... |  |  |
|
 JSP: Practical Guide for ProgrammersIt has been more than 10 years since the introduction of the Mosaic Web browser from NCSA when the Web first achieved widespread notice. Early Web pages were generally simple, as people slowly learned the new Hypertext Markup Language (HTML) concepts. As the Internet-browser wars heated up, more people entered the fray, and different technologies,... |  |  |  |  Final Cut Pro 3 Editing Workshop (2nd Edition)Go beyond the mechanics of Final Cut Pro 3 - learn how to edit with it! More than a button-pushing manual - this editing workshop gives you firsthand experience with the art and technique of editing with Final Cut Pro 3(FCP). It includes in-depth i
Final Cut Pro 3 Editing Workshop goes beyond the mechanics of Final Cut... |
|
|
 Wireless Communications Security (Artech House Universal Personal Communications)Addressing the fast-growing need to integrate effective security features into wireless communication systems, this cutting-edge book offers a broad overview of wireless security, so engineers can choose the methods and techniques that are most appropriate for their projects. Professionals gain a solid understanding of critical cryptography... |  |  ECOOP 2004 - Object-Oriented Programming: 18th European Conference, Oslo, Norway, June 14-18, 2004, ProceedingsECOOP is the premier forum in Europe for bringing together practitioners, researchers, and students to share their ideas and experiences in a broad range of disciplines woven with the common thread of object technology. It is a collage of events, including outstanding invited speakers, carefully refereed technical papers, practitioner reports... |  |  Object-Oriented Game DevelopmentThis book addresses how program teams can develop complex games within the constraints of deadlines, budgets, and changing technologies. It establishes a set best practices taken from real-world experiences, while making sure readers understand that there are not any absolute solutions. Readers are taught how to write reusable code that they will... |
|
Result Page: 1013 1012 1011 1010 1009 1008 1007 1006 1005 1004 1003 1002 1001 1000 999 998 997 996 995 |