![](https://www.pdfchm.net/pic/empty.gif) |
|
![](https://pic.pdfchm.net/empty.gif) Digital Filmmaking for TeensYou don't have to invest a small fortune, own expensive gear, and employ an army of technicians to create a movie. Today's high-tech tools will fit in your backpack and don't require the financial backing of a major movie studio, making this the first generation in the history of moviemaking that doesn't have to beg for big bucks to put its stories... | ![](https://www.pdfchm.net/pic/empty.gif) | ![](https://pic.pdfchm.net/empty.gif) SQL for Microsoft Access, Second Edition (Wordware Applications Library)SQL for Microsoft Access, Second Edition provides a guide to getting the most out of Microsoft Access through the use of Structured Query Language. Step-by-step examples demonstrate how to use SQL script to create tables, add records to tables, and retrieve and manage records. Readers will also learn about calculated fields, Access projects, and... | ![](https://www.pdfchm.net/pic/empty.gif) | ![](https://pic.pdfchm.net/empty.gif) Practical Guide to Using SQL in Oracle (Wordware Applications Library)Structured Query Language has become the standard for generating, manipulating, and retrieving database information. The dramatic increase in the popularity of relational databases, coupled with Oracle s having the largest market share, has created a demand for programmers who can write SQL code correctly and efficiently. This book provides a... |
|
![](https://pic.pdfchm.net/empty.gif) Beginning Pre-Calculus for Game DevelopersYou can benefit from reading this book if you are interested in supplementing pre-calculus math studies with a secondary book or seeking a non-traditional approach to introductory studies of mathematics. This book is suitable for game developers because it provides a playful approach to learning math. Its use of Visual Formula provides a ready way... | ![](https://www.pdfchm.net/pic/empty.gif) | ![](https://pic.pdfchm.net/empty.gif) | ![](https://www.pdfchm.net/pic/empty.gif) | ![](https://pic.pdfchm.net/empty.gif) |
|
![](https://pic.pdfchm.net/empty.gif) Signals and Systems with MATLABThe fully comprehensive text covers most of the theoretical foundations and mathematical derivations that will be used in higher-level related subjects such as signal processing, communication, and control, minimizing the mathematical difficulty and computational burden.
Complying actively with the requirement by ABET (Accreditation Board for... | ![](https://www.pdfchm.net/pic/empty.gif) | ![](https://pic.pdfchm.net/empty.gif) The Art of Unit Testing: with Examples in .NETUnit testing, done right, can mean the diff erence between a failed project and a successful one, between a maintainable code base and a code base that no one dares touch, and between getting home at 2 AM or getting home in time for dinner, even before a release deadline.
The Art of Unit Testing builds on top of what's already been... | ![](https://www.pdfchm.net/pic/empty.gif) | ![](https://pic.pdfchm.net/empty.gif) Beginning Game Graphics (Premier Press Game Development)In the distant past, almost all great games were born and bred in the back bedroom. Creativity, and sometimes outright wackiness, reigned supreme. Then, not so long ago, the game business began to look a little more like Hollywood each year. If you couldn’t afford a high-end machine with high-end hardware, speak C like a second language, and... |
|
![](https://pic.pdfchm.net/empty.gif) Essential ZBrush (Wordware Game and Graphics Library)Essential ZBrush offers a detailed overview of the popular digital sculpting tool as well as a guide to mastering digital sculpting. From the basics of ZBrush to the creation of a number of models that demonstrate hard surface sculpting, realisitic organic sculpting, and environmental sculpting, this book provides readers with the tools to produce... | ![](https://www.pdfchm.net/pic/empty.gif) | ![](https://pic.pdfchm.net/empty.gif) Guide to Fortran 2003 ProgrammingThis concise, accessible, and easy-to-read guide introduces the most important features of Fortran 03. Features: presents a complete discussion of all the basic features needed to write complete Fortran programs; makes extensive use of examples and case studies; provides a detailed exploration of control constructs, modules, procedures, arrays,... | ![](https://www.pdfchm.net/pic/empty.gif) | ![](https://pic.pdfchm.net/empty.gif) Computer Graphics for Artists II: Environments and CharactersIn this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teach using a specific program, the author focuses on the theory required to ensure that the artist can create a convincing landscape, building, person or... |
|
Result Page: 1303 1302 1301 1300 1299 1298 1297 1296 1295 1294 1293 1292 1291 1290 1289 1288 1287 1286 1285 |