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Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (All in One)
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (All in One)

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.

Game artists will be able to master the modeling,
...

3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop
3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop

Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in...

Beginning Joomla! Web Site Development (Wrox Programmer to Programmer)
Beginning Joomla! Web Site Development (Wrox Programmer to Programmer)

By programmers for programmers-the essential beginner's guide to building websites with Joomla!

Want to build and maintain dynamic websites without having to learn HTML and CSS? Joomla! open-source web content management system and this beginner's guide are all you need. This book walks you step-by-step through the...

Professional Visual Basic 2010 and .NET 4 (Wrox Programmer to Programmer)
Professional Visual Basic 2010 and .NET 4 (Wrox Programmer to Programmer)

Intermediate and advanced coverage of Visual Basic 2010 and .NET 4 for professional developers

If you've already covered the basics and want to dive deep into VB and .NET topics that professional programmers use most, this is your book. You'll find a quick review of introductory topics-always helpful-before the...

Mathematica® in Action: Problem Solving Through Visualization and Computation
Mathematica® in Action: Problem Solving Through Visualization and Computation

In this third edition of Mathematica in Action, award-winning author Stan Wagon guides beginner and veteran users alike through Mathematica's powerful tools for mathematical exploration.  The transition to Mathematica 7 is made smooth with plenty of examples and case studies that utilize Mathematica's newest tools, such as...

Eclipse Rich Client Platform (2nd Edition)
Eclipse Rich Client Platform (2nd Edition)

The Definitive Guide to Eclipse Rich Client Development

In Eclipse Rich Client Platform, Second Edition, three Eclipse Rich Client Platform (RCP) project leaders show how to use Eclipse 3.5 (“Galileo”) to rapidly deliver cross-platform applications with rich, native-feel GUIs.

The authors fully reveal the...

Analyzing Social Media Networks with NodeXL: Insights from a Connected World
Analyzing Social Media Networks with NodeXL: Insights from a Connected World

Businesses, entrepreneurs, individuals, and government agencies alike are looking to social network analysis (SNA) tools for insight into trends, connections, and fluctuations in social media. Microsoft's NodeXL is a free, open-source SNA plug-in for use with Excel. It provides instant graphical representation of relationships of complex...

Artificial Intelligence for Games, Second Edition
Artificial Intelligence for Games, Second Edition

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from...

ActionScript 3.0 Bible
ActionScript 3.0 Bible

Hello! Welcome to the Second Edition of ActionScript 3.0 Bible. This book aims to be a comprehensive resource on all things ActionScript 3.0. You can use it as an instructional textbook, as a reference book, or both. The Bible introduces concepts used in ActionScript 3.0 with both background information and real-world examples to enrich your...

XSLT 2.0 and XPath 2.0 Programmer's Reference (Programmer to Programmer)
XSLT 2.0 and XPath 2.0 Programmer's Reference (Programmer to Programmer)

This book is primarily a practical reference book for professional XSLT developers. It assumes no previous knowledge of the language, and many developers have used it as their first introduction to XSLT; however, it is not structured as a tutorial, and there are other books on XSLT that provide a gentler approach for beginners.

The...

Professional Microsoft SQL Server Analysis Services 2008 with MDX
Professional Microsoft SQL Server Analysis Services 2008 with MDX

Analysis Services 2005 was a significant leap from Analysis Services 2000 in building your multidimensional databases right from the concept of building your cubes in Business Intelligence Development Studio to the concept of the Unified Dimensional Model with attribute and user hierarchies. The first edition of this book, Professional SQL...

Action!: Acting Lessons for CG Animators
Action!: Acting Lessons for CG Animators

In order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a character’s motions and movement, this unique resource covers the basic elements of...

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