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Microsoft® Silverlight® Edition: Programming Windows® Phone 7
Microsoft® Silverlight® Edition: Programming Windows® Phone 7

NOTE: This book is the printed, Silverlight-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft XNA®-focused edition is also available for sale in print (ISBN 978-0-7356-5669-7). The Microsoft eBook covers both Silverlight and XNA in one volume.
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Building Wireless Sensor Networks: with ZigBee, XBee, Arduino, and Processing
Building Wireless Sensor Networks: with ZigBee, XBee, Arduino, and Processing

Get ready to create distributed sensor systems and intelligent interactive devices using the ZigBee wireless networking protocol and Series 2 XBee radios. By the time you're halfway through this fast-paced, hands-on guide, you'll have built a series of useful projects, including a complete ZigBee wireless network that...

Composing Software Components: A Software-testing Perspective
Composing Software Components: A Software-testing Perspective

Software components and component-based software development (CBSD) are acknowledged as the best approach for constructing quality software at reasonable cost. Composing Software Components: A Software-testing Perspective describes a 10-year investigation into the underlying principles of CBSD. By restricting attention to the simplest cases,...

Microsoft® Excel® 2010: Data Analysis and Business Modeling
Microsoft® Excel® 2010: Data Analysis and Business Modeling

Customer Service Note: We are sorry for the inconvenience, but the voucher with the online access code is missing from the first printing of this title. However, we do have the code, available upon request. Please contact O'Reilly Media Customer Service at mspbooksupport@oreilly.com or call 800-889-8969 to obtain your...

Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio
Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio

This is a book about making 3D games in Macromedia Director Shockwave Studio. Expect it to be a book about code, interface tricks, and wacky game ideas. Along the way, I will share my experiences, life, and attitudes about games and game development. I have always tended to swim upstream, so I doubt that much of this will seem comfortable or...

The Cathedral & the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary
The Cathedral & the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary

Open source provides the competitive advantage in the Internet Age. According to the August Forrester Report, 56 percent of IT managers interviewed at Global 2,500 companies are already using some type of open source software in their infrastructure and another 6 percent will install it in the next two years. This revolutionary model...

Principles of Constraint Programming
Principles of Constraint Programming

This book is about constraint programming, an alternative approach to programming which relies on a combination of techniques that deal with reasoning and computing. It has been successfully applied in a number of fields including molecular biology, electrical engineering, operations research and numerical analysis. The central notion is that...

Laptops For Dummies Quick Reference (Computer/Tech)
Laptops For Dummies Quick Reference (Computer/Tech)

Chances are, you wanted a laptop because it’s compact, portable, and gets the job done. You’ll want this book for the same reasons. Small enough to fit into your laptop case, it gives you what you need to make the most of your laptop—even if it’s your first computer. After an introduction that familiarizes you with the...

Queueing Networks and Markov Chains : Modeling and Performance Evaluation With Computer Science Applications
Queueing Networks and Markov Chains : Modeling and Performance Evaluation With Computer Science Applications

The first book to address computer performance evaluation from the perspective of queueing theory and Markov chains.

Queueing Networks and Markov Chains provides comprehensive coverage of the theory and application of computer performance evaluation based on queueing networks and Markov chains. Progressing from basic concepts
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Beginning iOS 4 Application Development
Beginning iOS 4 Application Development

The ideal starting point for creating apps using iOS 4

Written by an experienced Apple developer and trainer, this full-color reference serves as an ideal jumping point for creating applications for Apple’s iOS 4 that runs on the iPhone, iPod Touch, and iPad. In addition to in-depth coverage of the iOS SDK, the book...

Objective-C (Developer Reference)
Objective-C (Developer Reference)

A soup-to-nuts guide on the Objective-C programming language

Objective-C is the language behind Cocoa and Cocoa Touch, which is the Framework of applications written for the Macintosh, iPod touch, iPhone, and iPad platforms. Part of the Developer Reference series covering the hottest Apple topics, this book covers...

Oracle Performance Troubleshooting: With Dictionary Internals SQL & Tuning Scripts (Oracle In-Focus series)
Oracle Performance Troubleshooting: With Dictionary Internals SQL & Tuning Scripts (Oracle In-Focus series)

More than ever before, today's Oracle DBA faces a database farm that is growing both in physical size and actual numbers. To keep these databases up and performing at exceptional levels, the database administrator needs more than a cobbled together set of scripts that they use to (hopefully) verify that everything is in order.

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