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Engineering of Software: The Continuing Contributions of Leon J. Osterweil
Software engineering research can trace its roots to a small number of highly influential individuals. Among that select group is Prof. Leon J. Osterweil, whose work has fundamentally defined or impacted major directions in software analysis, developmenttools and environments, and software process. His exceptional and sustained contributions... | | Flash Game Development by Example
With the Flash games market in continuous expansion, it's no surprise more and more developers are putting their efforts into the creation of Flash games. Anyway, what makes Flash games development different from other kinds of casual game development is the budget required to make it a commercial success.
There are a lot of... | | ZBrush 4 Sculpting for Games: Beginner's Guide
Since ZBrush was released, it dramatically changed the way game art is created. It is unmatched in its speed for creating highly detailed models and thus, is widely used in the games and film industry. We could even say that if you want to be a game artist today, ZBrush is considered a standard.
A few years ago, ZBrush was used... |
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Scaling CouchDB
This practical guide offers a short course on scaling CouchDB to meet the capacity needs of your distributed application. Through a series of scenario-based examples, this book lets you explore several methods for creating a system that can accommodate growth and meet expected demand. In the process, you learn about several tools... | | Formal Aspects of Security and Trust: 7th International Workshop, FAST 2010
The present volume contains the proceedings of the seventh international workshop on Formal Aspects of Security and Trust (FAST 2010), held in Pisa, Italy, 16–17 September 2010, as part of the 8th IEEE International Conference on Software Engineering and Formal Methods (SEFM 2010).
FAST aims to foster cooperation among... | | Test Driven Development for Embedded C (Pragmatic Programmers)
TDD is a modern programming practice C developers need to know. It's a different way to program---unit tests are written in a tight feedback loop with the production code, assuring your code does what you think. You get valuable feedback every few minutes. You find mistakes before they become bugs. You get early warning of design... |
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