|
|
|
|
|
Game Engine Architecture
A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are... | | Keynote for iPad: Visual QuickStart Guide
Welcome to Keynote for iPad: Visual
QuickStart Guide. As the author of the
first book about Keynote for Macintosh,
I’m excited to also have the opportunity
to write a book about the mobile version,
Keynote for iPad.
I start the book with an overview of Keynote,
move on to creating your first presentation,
and... | | Computers, Phones, and the Internet: Domesticating Information Technology
During the past decade, technology has become more pervasive, encroaching more and more on our lives. Computers, cell phones, and the internet have an enormous influence not only on how we function at work, but also on how we communicate and interact outside the office. Researchers have been documenting the effect that these types of... |
|
Result Page: 1876 1875 1874 1873 1872 1871 1870 1869 1868 1867 1866 1865 1864 1863 1862 1861 1860 1859 1858 |