OpenGL 4.0 Shading Language Cookbook
The OpenGL Shading Language (GLSL) Version 4.0 brings unprecedented power and flexibility to programmers interested in creating modern, interactive, graphical programs. It allows us to harness the power of modern Graphics Processing Units (GPUs) in a straightforward way by providing a simple, yet powerful, language and API.
The... | | Geometric Algebra: An Algebraic System for Computer Games and Animation
In my first book on geometric algebra in 2007 the preface described how I had been completely
surprised by the existence of geometric algebra, especially after having recently completed a book
on vector analysis where it was not even mentioned! So why am I writing a second book on the
same subject?Well it’s not because I have... | | Public Libraries and the Internet: Roles, Perspectives, and Implications
The integration of technology into public library services has been a continual
process across the eighteenth, nineteenth, twentieth, and twenty-first centuries,
in which libraries have responded to new technologies, altering the ways
that information could be recorded, accessed, and used. The Internet is a
prominent recent example,... |