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Starting Out with C++: Early Objects (7th Edition)
Starting Out with C++: Early Objects (7th Edition)
Welcome to Starting Out with C++: Early Objects, 7th Edition. This book is intended for use in a two-term or three-term C++ programming sequence, or an accelerated one-term course. Students new to programming, as well those with prior course work in other languages, will find this text beneficial. The fundamentals...
Java Foundations: Introduction to Program Design and Data Structures (2nd Edition) (Lewis)
Java Foundations: Introduction to Program Design and Data Structures (2nd Edition) (Lewis)

Welcome to Java Foundations. This book is designed to serve as the primary resource for a two- or three-term introductory course sequence, ranging from the most basic programming concepts to the design and implementation of complex data structures. This unified approach makes the important introductory sequence more cohesive and...

Mechanisms of Implicit Learning: Connectionist Models of Sequence Processing
Mechanisms of Implicit Learning: Connectionist Models of Sequence Processing

What do people learn when they do not know that they are learning? Until recently all of the work in the area of implicit learning focused on empirical questions and methods. In this book, Axel Cleeremans explores unintentional learning from an information-processing perspective. He introduces a theoretical framework that unifies existing...

Flash MX Games: ActionScript for Artists
Flash MX Games: ActionScript for Artists

Flash MX provides the perfect platform to create fun games for Internet distribution. This book takes the reader through the entire process from creating the art and animation for these games, through to programming them ready for users across the world to enjoy the results. The book is split into four sections. The first section...

Portable Electronics Product Design & Development : For Cellular Phones, PDAs, Digital Cameras, Personal Electronics and more
Portable Electronics Product Design & Development : For Cellular Phones, PDAs, Digital Cameras, Personal Electronics and more

To be successful, the portable electronic designer must view the prod- uct design process as a part of a broader process of product development. While the insights and creativity of the individual designer are critical in creating a successful product, the designer must be prepared to engage through every phase of product development...

Game Physics, Second Edition
Game Physics, Second Edition

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations...

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are...

New Perspectives on Microsoft Office 2010, First Course
New Perspectives on Microsoft Office 2010, First Course

The New Perspectives Series’ critical-thinking, problem-solving approach is the ideal way to prepare students to transcend point-and-click skills and take advantage of all that Microsoft Office 2010 has to offer.

In developing the New Perspectives Series, our goal was to create books that give students the software...

An Introduction to Geographical Information Systems (3rd Edition)
An Introduction to Geographical Information Systems (3rd Edition)

Your encounters with GIS to date may be similar to those of a Martian arriving on Earth and being faced with a motor car. Imagine a Martian coming to Earth and stumbling across a motor car showroom. Very soon he (or she) has heard of a ‘car’ and may even have seen a few glossy brochures. Perhaps you are in the same...

QuickTime for .NET and COM Developers (QuickTime Developer Series)
QuickTime for .NET and COM Developers (QuickTime Developer Series)

A gadget freak I am not—let’s be clear about that from the outset—but in the past couple of weeks our postman (a.k.a. the mailman) has arrived not once, but twice, with a package containing one of the most ingeniously compact bundles of consumer technology that exists today. The first was a long-overdue necessity: a...

Automata, Languages and Programming: 38th International Colloquium, ICALP 2011, Zurich, Switzerland
Automata, Languages and Programming: 38th International Colloquium, ICALP 2011, Zurich, Switzerland

ICALP 2011, the 38th edition of the International Colloquium on Automata, Languages and Programming, was held in Z¨urich, Switzerland, during July 4–8, 2011. ICALP is a series of annual conferences of the European Association for Theoretical Computer Science (EATCS) which first took place in 1972. This year, the ICALP...

Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences (Voices That Matter)
Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences (Voices That Matter)

This book is primarily about principles of human behavior: why people do the things they do, feel the things they feel, and make particular choices.

But there’s more to this book.

If trying to understand human behavior was the only goal, I’d have stopped by now and pointed you to dozens of other...

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