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 Skype For Dummies (Computer/Tech)See how to use Skype for secure chats and connect SkypeOut and SkypeIN. Here's the fun and easy way (r) to understand all the hype about Skype and make this cool alternative communication system work for you! You'll get great advice about hardware, directions for downloading and installing Skype, ideas for using Skype in your business, and the... |  |  Director MX 2004 Games: Game Development with DirectorNik Lever guides designers, animators and web developers through the art, animation and programming skills needed to produce games in Director for Internet, CD or DVD distribution. He moves from the introductory coverage of Lingo with explanations of how easily Director's programming language can be mastered, on to more advanced tips and tricks,... |  |  Scrambling Techniques for CDMA CommunicationsScrambling Techniques for CDMA Communications addresses spreading, scrambling, and synchronization techniques for use in inter-cell synchronous and asynchronous CDMA systems, including the IMT-2000. It provides fundamental background material for sequences and shift register generators, and demonstrates various acquisition techniques... |
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 |  |  Tcl/Tk, Second Edition: A Developer's GuideTcl/Tk (Tool Command Language/Tool Kit) makes it fast and easy to implement any type of application, from games to network analyzers. Tcl/Tk is a full-bodied, mature programming platform used by NASA rocket scientists, Wall Street database experts, Internet designers, and open source programmers around the world. Tcl/Tk's multi-faceted and... |  |  Collision Detection in Interactive 3D EnvironmentsThe heart of any system that simulates the physical interaction between objects is collision detectionthe ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the... |
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 The Conductive Organization: Building Beyond SustainabilityAn organization's culture lies at the heart of its ability to perform. In the knowledge economy, new rules are emerging and organizations must rethink how they will compete by leveraging their tacit knowledge - their intangible assets - in order to create and sustain a strategic advantage. In this book, Hubert Saint-Onge and Charles Armstrong, two... |  |  2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development)Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you?re finished,... |  |  |
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