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 Understanding Web Services: XML, WSDL, SOAP, and UDDIWeb services are changing the way we think about distributed software systems, but there's a limit to what they can do. This book describes the core enabling technologies—WSDL, SOAP, and UDDI—and identifies where Web services begin and end and where existing technologies take over. This book describes the concepts... |  |  Sams Teach Yourself .NET Windows Forms in 21 Days.NET Windows Forms are a new programming paradigm introduced with Microsoft's .NET initiative. Windows Forms are very similar to Web Forms, which allow programmers to build complex Web application interfaces easily, sharing the same underlying framework and programming concepts. Windows Forms, however, are used for the Win32 platform, instead of... |  |  Video Codec Design: Developing Image and Video Compression SystemsVideo compression coding is the enabling technology behind a new wave of communication applications. From streaming internet video to broadcast digital television and digital cinema, the video codec is a key building block for a host of new multimedia applications and services. Video Codec Design sets out to de-mystify the subject of video... |
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 Error Control Coding: From Theory to PracticeError Control Coding: From Theory to Practice provides a concise introduction to basic coding techniques and their application. The fundamental concepts of coding theory are explained using simple examples with minimum use of complex mathematical tools. The selection of appropriate codes and the design of decoders are discussed.
... |  |  Collision-Based Computing
Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems.
It covers such diverse subjects as conservative computation in billiard ball models... |  |  Flash Enabled: Flash Design and Development for DevicesFlash Enabled guides Flash designers & developers in creating content and applications for multiple devices with Flash and other tools. Focusing on the Pocket PC platform, this book also discusses considerations in developing Flash for set-top box systems, cell phones, and lays the... |
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