The most widely cited reference on task analysis has been Task-Analysis for Human- Computer Interaction, edited by Dan Diaper, who must take the main blame for this new Handbook of Task Analysis for Human-Computer Interaction, as his motive was in part to stem the trickle of requests from around the world for chapters from the...
This book is for everyone involved in game development and for those who want to break into the industry. Calling someone a “game developer” covers a lot of territory. A developer might be an artist making 3D models; a producer handling external development; a level designer or composer; a programmer or writer. The...
This book presents the huge variety of current contributions of game theory to economics. The impressive contributions fall broadly into two categories. Some lay out in a jargon free manner a particular branch of the theory, the evolution of one of its concepts, or a problem, that runs through its development. Others are original pieces of work...
A textbook for a graduate or advanced undergraduate course in such fields as philosophy, law, artificial intelligence, linguistics, cognitive science, and speech communications. It explains how to evaluate the relevance of arguments, using examples and drawing on a new dialectical theory of relevance.
Ideas for new constructs come from different sources. The idea for Organizational Misbehavior (OMB) came from a surprise at being caught off guard. The incident was recorded in Vardi’s personal file and is quoted from there. It happened during the fall term of 1990 when he taught a course in an Executive MBA program at...
This book focuses mainly on the new features of Windows Server 2003 and how you can integrate them into your existing infrastructure. These new changes heavily revolve around COM+, IIS 6, and web services. New features have been added to COM+ so that your applications (COM+ components) are much more stable and secure. Some of...
In the present era of the post "new economy," scores of successful companies are now tending more than ever to steer away from the old model of extreme reward by extreme speculation. While innovation thrives today, it is focused on the fundamentals of value and high performance. Technology blueprints are concrete, proven tactical and...
Children’s pretend play is a complex phenomenon. Pretend play involves a myriad of processes and behaviors that change from moment to moment. Does pretend play have important functions in child development, or is it simply something children engage in to pass the time—albeit while having fun? This is a central...
Competitive Intelligence can be described as producing and processing information about the environment of an organization for strategic purposes. To formulate a strategy, an organization needs to collect and process information about its environment—about, for instance, competitors, customers, suppliers, governments, technological trends or...
Text develops an integrative, cross-sectoral approach in the use of Community Informatics to increase social and cultural capital as a means to increased sustainability for regional communities. For policy developers, researchers, and students. Hardcover, softcover available from the publisher. DLC: Community...
The increasing number of linguistically diverse students in U.S. schools, especially Mexican and Mexican American Spanish-speaking children, continues to challenge the ways public schools are educating this population. After 30 years of controversy over bilingual education, quality education for linguistically diverse students has remained an...
This text is designed for use in introductory research courses in the professional fields and social sciences. The major goal of the book is to acquaint students and beginning researchers with a broad view of research methodologies, as well as an understanding of the assumptions that inform each of these approaches. Because the book presents...