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50 Fast Dreamweaver MX TechniquesUsing a simple, step-by-step format, this book shows you how to use Dreamweaver to create the most sophisticated, visually captivating designs that are possible on the Web today. From building dynamic tables to adding vivid Flash movies, you’ll uncover 50 fast and easy effects that you can achieve almost instantly with Dreamweaver MX. Each... | | | | |
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Extending Acrobat Forms with JavaScript
Unlike other books on JavaScript, which explain how to write JavaScript programs for the Web, Extending Acrobat Forms with JavaScript is the first and only book to explain how to use JavaScript to create sophisticated, interactive documents in Adobe Acrobat. Acrobat expert John Deubert teaches JavaScript programming... | | Andrew Rollings and Ernest Adams on Game DesignHow do you turn a great idea into a game design? What makes one design better than another? Why does a good design document matter, and how do you write one? This book answers these questions and stimulates your creativity!
Game design consists of four essential tasks: imagining a game, defining the... | | Tcl/Tk, Second Edition: A Developer's GuideTcl/Tk (Tool Command Language/Tool Kit) makes it fast and easy to implement any type of application, from games to network analyzers. Tcl/Tk is a full-bodied, mature programming platform used by NASA rocket scientists, Wall Street database experts, Internet designers, and open source programmers around the world. Tcl/Tk's multi-faceted and... |
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The Architect's Guide to Design-Build ServicesThe definitive resource for designer-led projects
The Architect’s Guide to Design-Build Services offers authoritative knowledge and industry insight to architects considering entry into the burgeoning practice of design-build project delivery. Written by architects and other professionals with expertise in risk management, law,... | | Direct3D Programming Kick StartDirectX 9, a brand-new version of Microsoft's multimedia libraries, features the latest 3D graphics technology in the form of Direct3D 9. Direct3D Programming will cover everything a C++ programmer needs to know in order to use Direct3D 9 to create interactive 3D worlds. The book begins with an overview of basic Windows and 3D programming... | | Solving ODEs with MATLAB
This book is a text for a one-semester course for upper-level undergraduates and beginning graduate students in engineering, science, and mathematics. Prerequisites are a first course in the theory of ODEs and a survey course in numerical analysis, in addition to specific programming experience, preferably in MATLAB, and knowledge of... |
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