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Strategy Game Programming with DirectX 9.0
Strategy Game Programming with DirectX 9.0

Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system...

Advanced 3D Game Programming with DirectX 9.0
Advanced 3D Game Programming with DirectX 9.0
Designed for programmers who are new to graphics and game programming, this book covers Direct 3D, DirectInput, and DirectSound, as well as artificial intelligence, networking, multithreading, and scene management.

This book was not designed for beginners. I'm not trying to sound arrogant or anything; I'm sure a
...
The Slayer's Guide To Derro
The Slayer's Guide To Derro
The derro have long been a mysterious race, hiding in darkness, their presence frequently but a whisper. Brought to the fore in this supplement, their culture, habitats, methods of warfare, and more are detailed in full so as to be usable by game masters and players alike.

The dwarven racesarequitediverse,but perhapsthe most deviant,
...
A Laboratory Course in C++ Data Structures, Second Edition
A Laboratory Course in C++ Data Structures, Second Edition

With a dynamic learn-by-doing focus, this laboratory manual encourages students to explore data structures by implementing them, a process through which students discover how data structures work and how they can be applied.

We have used James Robergé’s laboratory manual for three years at Taylor University. The...

Mathematics for Business, Science, and Technology
Mathematics for Business, Science, and Technology
This text is targeted at high school seniors who plan to enter business, science, and technology related fields, and working professionals seeking to enhance their knowledge on various math topics including probability and optimization methods. This book begins with the basic mathematical operations and ends with advanced and yet practical...
The Design and Implementation of Geographic Information Systems
The Design and Implementation of Geographic Information Systems
We have written this book to help practitioners design and implement multiuser, multiunit GISs to assist in their spatial decision-making.These are called corporate or enterprise GISs.We presume that you know what a GIS is, already have some experience with GIS, and have some ideas about what it can do.We also assume you are interested in improving...
Applying Enterprise JavaBeans™:Component-Based Development for the J2EE™ Platform, Second Edition
Applying Enterprise JavaBeans™:Component-Based Development for the J2EE™ Platform, Second Edition

Written by the architects of the Enterprise JavaBean (EJB) specification, Applying Enterprise JavaBeans(TM), Second Edition is an advanced programming guide and reference source which has been updated and expanded to reflect updates in the EJB 2.1 specification. This book is an invaluable...

Code Reading: The Open Source Perspective
Code Reading: The Open Source Perspective

If you are a programmer, you need this book.

  • You've got a day to add a new feature in a 34,000-line program: Where do you start? Page 333

  • How can you understand and simplify an inscrutable piece of code? Page...

Inside Java 2 Platform Security: Architecture, API Design, and Implementation (2nd Edition)
Inside Java 2 Platform Security: Architecture, API Design, and Implementation (2nd Edition)

Inside Java(TM) 2 Platform Security, the definitive and comprehensive guide to the Java security platform, has been thoroughly updated to reflect key additions and revisions to Java security technologies currently in use by leading technology companies. This second edition, penned by the Java...

ATL Server: High Performance C++ on .NET
ATL Server: High Performance C++ on .NET

ATL Server: High Performance C++ on .NET is the only book on the market written by the same people who created the ATL Server library. Crivat, Grewal, Kumar and Lee—all members of the ATL Server team—provide a comprehensive look at the ATL Server library, which was designed for building high-end web applications and web...

Ultimate Game Design: Building Game Worlds
Ultimate Game Design: Building Game Worlds

Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!

Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer...

A Tale of Two Cities
A Tale of Two Cities
“It was the best of times, it was the worst of times . . .” With these famous words, Charles Dickens plunges the reader into one of history’s most explosive eras—the French Revolution. From the storming of the Bastille to the relentless drop of the guillotine, Dickens vividly captures the terror and upheaval...
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