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Game Programming Golden Rules (Game Development Series)Writing computer games is hard. Games today are complex projects that involve large teams of specialized artists and programmers. These teams are perpetually pushing technology beyond its boundaries and stretching their skills to the max. To alleviate these problems, Game Programming Golden Rules presents a series of nine "Golden Rules"... | | Electronic Gadgets for the Evil Genius : 28 Build-It-YourselfThe do-it-yourself hobbyist market, particularly in the area of electronics, is hotter than ever. This books gives the “evil genius” loads of projects to delve into, from an ultrasonic microphone, to a body heat detector, and all the way to a Star Wars Light Saber. This book makes creating these devices fun, inexpensive, and easy.... | | Silicon Photonics: An IntroductionThe observation by Gordon Moore in 1965 (now universally referred to as Moore’s law) that the number of transistors on an integrated circuit would double every couple of years has become a beacon that continues to drive the electronics industry. Integrated circuits have grown exponentially from the 30-transistor devices of 1965 to... |
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