|
|
Thinking Animation: Bridging the Gap Between 2D and CGLearn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at... | | | | |
|
|
|
Foundation Flash 8 VideoIn this book you'll learn:
- The basics of video editing using Movie Maker 2, iMovie, and more
- How to import your video into Flash
- How to work with Flash Video components
- Several of the new features of Flash 8, including alpha channels, filters,
... | | Algebra II For Dummies (Math & Science)Besides being an important area of math for everyday use, algebra is a passport to studying subjects like calculus, trigonometry, number theory, and geometry, just to name a few. To understand algebra is to possess the power to grow your skills and knowledge so you can ace your courses and possibly pursue further study in math.
Algebra... | | Introduction to Computer-Intensive Methods of Data Analysis in BiologyThis guide to the contemporary toolbox of methods for data analysis will serve graduate students and researchers across the biological sciences. Modern computational tools, such as Maximum Likelihood, Monte Carlo and Bayesian methods, mean that data analysis no longer depends on elaborate assumptions designed to make analytical approaches... |
|
Result Page: Previous 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 Next |