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Designing Software-Intensive Systems: Methods and Principles (Premier Reference Source)
Designing Software-Intensive Systems: Methods and Principles (Premier Reference Source)
Design for software-intensive systems requires adequate methodology and tool support in order for researchers and practitioners to make use of and develop very large and complex systems. Software engineering environments help reduce the design costs of very large and intricate software systems while improving the quality of the software produced....
Multimedia Forensics and Security
Multimedia Forensics and Security
As information technology is rapidly progressing, an enormous amount of media can be easily exchanged through Internet and other communication networks. Increasing amounts of digital image, video, and music have created numerous information security issues and is now taken as one of the top research and development agendas for researchers,...
php/architect's Guide to Enterprise PHP Development
php/architect's Guide to Enterprise PHP Development

We live in a fast-paced world. Looking over the last decade, the world has changed so radically - politically, economically and culturally - that it’s difficult to believe only 10 years have passed. Technology is certainly no exception. It’s easy to overlook the huge changes in the way technology is used in our daily lives - because...

More Joel on Software: Further Thoughts on Diverse and Occasionally Related Matters
More Joel on Software: Further Thoughts on Diverse and Occasionally Related Matters

Since the release of the bestselling title Joel on Software in 2004, requests for a sequel have been relentless. So, we went back to the famed JoelonSoftware.com archives and pulled out a new batch of favorites, many of which have been downloaded over one million times. With Joel’s newest book, More Joel on Software,...

Game Graphics Programming
Game Graphics Programming

To say that the graphical imagery in video games is very important to the games industry is a bit of an understatement. The graphics in games are so important that they often can make or break a game's success. It is true that all other aspects of a game are important, but the visuals are at times the main selling point along with game...

Linear and Nonlinear Programming: Third Edition (International Series in Operations Research & Management Science)
Linear and Nonlinear Programming: Third Edition (International Series in Operations Research & Management Science)
"Linear and Nonlinear Programming" is considered a classic textbook in Optimization. While it is a classic, it also reflects modern theoretical insights. These insights provide structure to what might otherwise be simply a collection of techniques and results, and this is valuable both as a means for learning existing material and for...
Ada 2005 Rationale: The Language, The Standard Libraries (Lecture Notes in Computer Science)
Ada 2005 Rationale: The Language, The Standard Libraries (Lecture Notes in Computer Science)
Ada 2005 is the latest version of the International Standard for the programming language Ada. Formally, it is an Amendment of ISO/IEC 8652:1995 (E) rather than a completely new standard. The primary goals for the new version were to enhance its capabilities particularly in those areas where its reliability and predictability are of great value....
Microsoft Visual C++ Windows Applications by Example
Microsoft Visual C++ Windows Applications by Example
With this book you will learn how to create applications using MDI, complex file formats, text parsing and processing, graphics, and interactions. Every essential skill required to build Windows desktop-style applications is covered in the context of fully working examples.

The book begins with a quick primer on the C++ language, and
...
In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL (The Morgan Kaufmann Series in Computer Graphics)
In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL (The Morgan Kaufmann Series in Computer Graphics)
In Silico introduces Maya programming into one of the most fascinating application areas of 3D graphics: biological visualization. In five building-block tutorials, this book prepares animators to work with visualization problems in cell biology. The book assumes no deep knowledge of cell biology nor 3D graphics programming. An...
Service Oriented Architecture with Java
Service Oriented Architecture with Java
Service Oriented Architecture is mainly a mindset, an enterprise strategy whose natural implementation is represented by web services. SOA is not a single product or single reference architecture to be followed, but SOA is all about best practices, reference architectures, processes, toolsets, and frameworks, along with many other things which will...
Reflections on the Teaching of Programming: Methods and Implementations (Lecture Notes in Computer Science)
Reflections on the Teaching of Programming: Methods and Implementations (Lecture Notes in Computer Science)
This state-of-the-art survey, reflecting on the teaching of programming, has been written by a group of primarily Scandinavian researchers and educators with special interest and experience in the subject of programming. The 14 chapters - contributed by 24 authors - present practical experience gathered in the process of teaching programming and...
CCNP Quick Reference (Quick Reference Sheets)
CCNP Quick Reference (Quick Reference Sheets)
As a final exam preparation tool, the CCNP Quick Reference provides a concise review of all objectives on the four CCNP exams, including BSCI (642-901), BCMSN (642-812), ISCW (642-825) and ONT (642-845). This book provides you with detailed, graphical-based information, highlighting only the key topics in cram-style format. The easy-to-reference...
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